Doom II: Nuts 100% Kills - 85 Revenants vs 850 Cyberdemons [TAS]

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Published on ● Video Link: https://www.youtube.com/watch?v=b2Hx8RGxiPI



Duration: 30:04
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This is a Tool-Assisted Speedrun!

"Nuts by B.P.R.D contains 10617 monsters in two rooms and is almost unplayable as a result. It is featured in Doomworld’s Top 10 Infamous WADs and also in their Top 100 Most Memorable Maps, placing 4th."

Pain. I started working on this 4 months ago...

This video is in 2 segments for reasons explained below, the second part starts at 17:16.

This is the first true UV-Max completion of this level, where 100% kills and 100% secrets (0 out of 0 in this case) is achieved. The issue with maxing this level is that even with really good infighting and perfect ammo management you are left with roughly 800 cyberdemons at 4000 health each and nothing besides your fists, which deals 2-20 damage per hit, to kill them with.

The monsters can do some damage to the cyberdemons through infighting, most notably the arch-viles, but eventually they get destroyed by the splash damage.

Any monster on the upper area that attacks the cyberdemons are also quickly killed off, so there is only one solution: gather up enough homing revenant rockets to tear through all the cyberdemons. So how many do we need exactly? 850 cyberdemon at 4000 health where revenants rockets do an average of 45 damage, that means we need to simply gather up at least 70000 rockets, great! ... There's just one more problem, while this is an incredibly easy task to do, it should take roughly 5 hours of circling revenants before you've got enough.

5 hours isn't too bad, sure, but that's in game time, unfortunately the game runs a bit slower once the rockets start to pile up... to the point where you are moving 0.5 seconds every minute!

So in real time it takes about 23 days to gather the rockets, which would be extremely boring to do. Luckily the upper area is really large, so what I did was take a segment where I circle the area, copy the inputs and insert them multiple times into the demo so that it's nearly 6 hours long and then simply let my laptop play through the demo for 23 days before I then take control! So nobody, including myself, have actually seen what happens between 30 minutes and 340 minutes.

Then of course the fun part begins, where you are moving 4 frames every 14 seconds to guide the rockets to the cyberdemons. There's a few places where I do some weird things like take damage for no reason, which is because of just horrible controls (I can't even move backwards) and doing it over again takes at least 30 minutes, so I left it like that. I would have tried to make it a bit better looking, but putting in effort to do that would have driven me mad, so it'll have to do. It took roughly 20 hours to do 10 minutes, needless to say that is just an awful experience. Then there was another 25 days or so of waiting to create the video.

At the start you have to help the revenants out by killing the barons, as the barons would win easily. The part between roughly 14:55 to 16:10 is repeated/copied until I have enough projectiles.

This can be done non-TAS, you just need an actual super computer optimized to play doom and about 6 hours.

What an absolute waste of my time this has been, hopefully you'll enjoy this more than I did.




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Tags:
Doom II: Hell on Earth
Nuts
UV Max
All kills
Slaughter



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