Final Doom: The Plutonia Experiment - All 32 Levels UV-Max Speedruns
Runner: Zero-Master
Date: August 2021
IWAD: Plutonia.wad
Category: UV-Max
Sourceport (Demos): Crispy Doom v5.9.2
Sourceport (Video): DSDA-Doom v0.21.2
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Map - Level @ Timestamp
Map 01 - Congo @ 0:00
Map 02 - Well of Souls @ 1:56
Map 03 - Aztec @ 3:57
Map 04 - Caged @ 7:14
Map 05 - Ghost Town @ 9:40
Map 06 - Baron's Lair @ 11:51
Map 07 - Caughtyard @ 14:33
Map 08 - Realm @ 16:07
Map 09 - Abattoire @ 19:33
Map 10 - Onslaught @ 22:37
Map 11 - Hunted @ 25:10
Map 12 - Speed @ 27:41
Map 13 - The Crypt @ 31:59
Map 14 - Genesis @ 34:25
Map 15 - The Twilight @ 36:39
Map 31 - Cyberden @ 38:54
Map 32 - Go 2 It @ 43:08
Map 16 - The Omen @ 46:07
Map 17 - Compound @ 48:04
Map 18 - Neurosphere @ 49:57
Map 19 - NME @ 51:31
Map 20 - The Death Domain @ 53:12
Map 21 - Slayer @ 56:20
Map 22 - Impossible Mission @ 58:16
Map 23 - Tombstone @ 1:02:59
Map 24 - The Final Frontier @ 1:08:45
Map 25 - The Temple of Darkness @ 1:11:29
Map 26 - Bunker @ 1:14:39
Map 27 - Anti-Christ @ 1:20:21
Map 28 - The Sewers @ 1:22:12
Map 29 - Odyssey of Noises @ 1:27:10
Map 30 - The Gateway of Hell @ 1:33:49
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This video is made of 32 segments, one for each levels new UV-Max record.
Video uses plutmidi: "The Plutonia MIDI Pack is a full soundtrack replacement for The Plutonia Experiment, released on 8 October 2013."
Decided to first give Map 01 UV-Max a try and to my surprise I managed to improve the time by as much as 3 seconds in very few attempts. Map 01 is usually the most optimized so I figured I could make quick work of many of the other levels as well.
I've written more details on each level here:
https://pastebin.com/1mUztxbN
Order of completing the demos (first to last): 01,09,16,03,10,21,14,15,04,18,29,30,17,19,24,22,20,05,11,26,07,12,28,13,31,08,27,25,06,23,32,02
Advanced hud used.
Skips monsters and secrets allowed by old Compet-N rules:
- 4 archviles at the end of Map 11 (77% kills).
- 1 secret in Map 26 (75% secrets).
- 1 chaingunner + 1 archvile in Map 27.
Chaingunner on Map 27 is killed twice so it shows 100% kills on the intermission screen, but the arch-vile and chaingunner are alive when exiting the level. Map 26 secret can be activated now, but it's still skipped because it's not trivial to do. Map 11 arch-viles are nearly impossible to kill. So 100% can be achieved on all those levels, but speedruns are done without them as for example requiring 100% kills on map 11 is ridiculous.
Enjoy.
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