DOOM SnapMap From UAC to Hell v. 1.9.5 (My first normal map in SnapMap)
Yes, it's my first normal map, after "Map 07 remake". Now this map have update to v. 1.9.5. Some incorrections, maybe bugs. Not critical. So, enjoy this video, I will begin my second analize my own map.
"Design" - it's UAC base, where invation of demons. Another complex and here we see that demons don't waste time. All dead, on ceiling we see human biomass and hanging gut, everywhere dead bodies - employers, elites. Everywhere blood. In this complex long time ago was big battle and human fail.
Everywhere we see broken equipment - traces of battle, on equipment blood, demons don't wait you for tea, they kill you, well cruelly. Everywhere malfunction with light, only work red alert light and show us dead bodies on ceiling and guts...
Fice use cameras - in the begining we see our marine who teleport to this complex, cameras show us what happened in reator core. In reactor core you see lightning from reactor shell, now we see - reactor blow up any moment. Only we hear warning from AI of complex, need move fast, before it's too late...
You want to see my rate. Yes, rate is 9.5/10. Yes, not 10/10, if used more customs and decales not gone - it's will be 10/10.
"Gameplay" - it's fast. Author add some gameplay features and little more demons. You can see in this map boss fight, created not bad. All doors locked, some doors doesn't working - electicity down, you need to find and charge battery. Old good features from the begining of SnapMap, but it's good. Near elites we can find ammo/HP/armor, some of this respawn - if you need ammo, only wait some time. This thing didn't crash gameplay.
Map have few bosses, after kill them you can find key, classic. Or this boss close your pass out, like in the end. In the end you need move fast or reactor blow up, but demons don't let you escape...
Yes, rates - it's 9.5/10. What you expacte? 10/10? Heh, yeah, kill similar demons again and again, round and round... Bosses - demons with friends, but it's these demons, only more HP and Damage...
"Atmosphere" - like I sad in "Design" - everywhere blood, dead bodies of emloyers, elite guards, brocken equipment, all doors or locked and you need to open it or electricity down and need find and charge battery. On ceiling we see guts, hangs skeleton, dead employer on his own guts, red alert light. Elites with own weapon and ammo/HP/armor, everywhere blood, near them own blood - traces of fight. In this room was big fight and elites can't stop demons, however they hit, and kill some of them - in walls blood. Hit in equipment - sparks, fire and smoke. In all complex we can see this.
You don't feel this atmosphere - play this map and I hope you feel it.
Ok, what about rate. Again, rate is 9.5/10. What you expact? 10/10, yeah, but for now no way to create so good atmosphere... I told you earlier. So, 9.5/10.
Avarage rate - 9.5/10. Yes, it's again 9.5/10. I give this rate not because it's my map. You think this map don't deserve this rates - write what you think in comments.
Author: Dark Sniper
id: 6FDU5XTA
Thank you for watching!
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