Doom Wads/Mods #589:Plutonium Winds
https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/pwfinal Across this series, Plutonia Experiement has always stood out as a main inspiration for megawads I've gone over while also maintaining a notorious grip on the Doom community even today. Plutonia Experiment is the first time I ever had to stop playing as a kid due to struggling to get beyond 1 map, something I never had to do in Ultimate Doom, Doom II or TNT Evilution.. But then again, I wasn't always as good as I hoped.
Released on Doomworld's I.d. Archive on January 5th 2014 and honored as one of the top 25 missed caocawards in 2018, This 8 level wad is by Christian Lian (Darkreaver). ...Where do I begin this wad? Well.. Plutonia Experiment itself was all about chaingunners, revenants, archviles and unusual mapping decisions to craft 32 maps to challenge any player, but mostly the veterans of Doom II, But Christian, I feel, took a much different approach.
...Plutonium Winds is almost like if Plutonia Experiment had a much crueler and sadistic grandfather then Plutonia 2 and the two PRCP projects put together, The maps are speedmaps with a cluster of high to mid tier monsters, placed hitscanners and imps but what do you expect? It is afterall, the Plutonia blood but in a different form. I was being beaten up, stabbed so badly it felt like a Ribbiks wad but not with Ribbiks as author. After 3 clears post video, This wad gives me the chills for how ruthless it is.
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