Doom Wads/Mods The Rejected #7:Holy Hell (Feat Gii Overkill)
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/holyhell ...Now we're getting serious. Yeah I'm not a Doom god, and I've played wads by Ribbiks, Dannebubinga, Grain of Salt, Bemused, and others and have been so throughtly thrashed, that I thought I saw everything.. but perhaps I was wrong, Its finally time to go over a wad that I still cannot get through Map01. It's Jk's Holy Hell.
Released on March 18th 2006, Holy Hell is a 5 level wad with maps 1 through 4 being for lower end pc's and level 5 being the MASSIVE enchilada all together. An army of 20,000 enemies in each map stacked so closely its hard to see the landscape at times and Holy Hell is a lot different from other slaughter wads in that Jk used teleport traps, boom pop up monsters, and placements of monsters you have to see to believe, I got stuck a lot because progress can be confusing. I personally don't think Holy Hell is all that great but slaughter fans should enjoy it.
[[Remember NoReason's Speedmaps? Holy Hell was originally going to be featured in Season 15 but whew.. it wore me out, Holy Hell is the first wad I've rejected that crashed my GZDoom post video as the sheer volume of enemies and the teleports was insane, but I will give props to Jk for actually making something that is bigger badder then most slaughter wads and the size of the infamous Deus Vault.]]
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