It took me a while to become accustomed to DA2's core gameplay loop after having spent yet another 80+ hours with DA:O, but the extremely fast-paced enemy encounters are more rewarding and addicting than I remember from my first playthrough of the controversial sequel. Even though it's painfully clear that DA2's combat wasn't primarily designed with friendly fire in mind, Nightmare difficulty definitely ups the tactical ante by making the game's nasty AoE abilities into double-edged swords of Damocles hanging forebodingly just above the player's head.
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