Skyrim's highest "Legendary" difficulty setting is pretty lazy and stupid since it simply increases enemy health while also radically decreasing damage dealt by the player. Predictably, this turns combat into more of a time-consuming grind than a challenge and you don't really feel particularly skilled if and when you finally manage to take down a single foe. However, for whatever strange psychological reason the change in difficulty still managed to rekindle my interest (at least for the time being) in Bethesda's aging open world RPG long after I'd given up hope of ever being drawn back into the magical Northern realms of snow, dragons and Schwarzenegger-soundalikes.
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