Dungeon Keeper Deeper Dungeons - Mission 1 - Morkardar (Part 1 of 2)

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First video of 2012!!!

Briefing:
Your opponent for this realm has foolishly challenged your superior skill. Such disrespect should be punished so make an example of his insolence.

This part involves portal micromanagement, sealing off the Blue Keeper's path within the small Hero Keep, and attacking and converting the Heroes.

Start this realm by finding the Treasure Room and Torture Room to the east, but do not open the Torture Room door just yet. There's a Horned Reaper in which you cannot handle him. Then build your usual Basic Five, research a Bridge and attract some minions. You may want to do this quickly as the Blue Keeper will strike at any moment. Once you're done researching the Bridge, dig the dirt to the north of your Treasure Room and you will find yourself in a huge lake with a huge gold node, with two Hero compounds. (one to the east and one to the west) Take the western keep first as soon as possible, because the Blue Keeper is ready to attack. Open the doors, take out Boulders using expendable Imps, and knock down the end door to the upper left of the keep. Wall it down as much as you can, as the Blue Keeper is much of an expansionist in this realm. Once you've sealed it off, save the remaining rooms for later. Return to your usual tasks of micromanaging here. Throw away any researchers here. Sacrifice Trolls, some Bile Demons and Mistresses for a Horned Reaper. (even though you'll find one in an unaligned Torture Room, which is below the Treasure Room) Also, you may wanna create a few Vampires as well. Be aware that even though you've sealed the Blue Keeper off, he'll try to steal away your creatures because he has a Scavenger Room, as you'll hear later on. Once you've obtained 20 creatures, open the unaligned Torture Room and you'll find a Horned Reaper there. Then head for the eastern Keep and take out the Mountain Dwarves who will drop themselves in front of the door. Once they've been taken out, open the Prison and you'll find two Level 8 Imps, 1 Skeleton, 1 Troll, 1 Fairy and 1 Wizard. Either you dig below the gold node inside the eastern Keep or the door behind the Portal, take out the Thieves and Archers as well. Like the original campaigns, I suggest converting Thieves here either because they can become Knights once they've trained beyond Level 10. Once the eastern Keep is dealt with, below the western Keep has more Heroes, with the Samurai below it guarding the path to the Warlocks (although the Blue Keeper has scavenged them already) and to the left are more Heroes, with the Barbarians and Wizards guarding the 'Resurrect Creature' special and the Fairies guarding the 'Reveal Map' special. Presumably, you may have scavenged for Wizards and Fairies using the ones you have found already, as the Barbarians can only be your problem here.




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Tags:
Dungeon
Keeper
Deeper
Dungeons
Bullfrog
EA
rts
real-time
strategy
peter
molyneux
level
mission
morkardar



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