Dungeon Keeper Deeper Dungeons - Mission 4 - Belbata (Part 2 of 2)
Belbata continues with two remaining Keepers here. In this part, I convert every remaining Heroes to fight for my side and expand my army since there is no way to attract more creatures.
The Blue Keeper can be a bit hard to deal with, but like the yellow Keeper, barricade his entrance with traps. Again, keep a few survivors alive for conversion. But expect to gain much advantage if most of them are level 1, since you can train anyway.
The green Keeper's AI is just too crazy, just like the blue Keeper from 'Korros Tor'. He is allowed to set traps illegally, train minions, and even create Vampires (since he has a Graveyard). This should not be a problem if you have blocked his entrance by placing a Guard Post within a claimed tile near the water and using expendable Imps to disarm his traps. If most of his dungeon entrance is almost clean,
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