Dungeonmans (Demo P17): The Climb
Getting through some of the early dungeons, yo! This roguelike is always feeling more and more like a roguelike, and it proves to deal with some roguelike faults rather well! Going through to kill early-game stuff isn't all that much of a hassle in general, and you still end up with a bit of a fight at the end anyway, which is important to test your abilities. I'm really, really hoping for more advanced combat as the game progresses, but it's at a satisfactory level right now, especially relative to a number of the major roguelikes.
But yeah, two dungeons split down the middle. I'm not dead yet! I just hope the UNdead don't bring that about in the next video.
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