Elden Ring - RTX 2060 / Ryzen 2600 - 1440p High Settings (FPS Unlocked, Update 1.07, Driver 522.25)
Elden Ring gameplay benchmark running on an RTX 2060 and a Ryzen 2600, using RivaTuner Statistics Server to display info on the top of the screen.
Resolution is set to 2560x1440. Graphical settings have been set to the High preset. The game runs exclusively on DirectX 12.
The game's internal 60 FPS limit has been unlocked using this third party tool. DO NOT USE IT ONLINE. You have been warned.
https://github.com/uberhalit/EldenRingFpsUnlockAndMore
Another patch dropped, but most importantly driver 522.25 claims to reduce CPU overhead and improve shader compilation issues. And it certainly seems to have improved a bit, though this game's performance is so bonkers that I can't even be sure anymore.
It certainly seems more stable, but the 1% lows are still bad. At 1440p, the GPU is also the limiting factor throughout the entire benchmark sequence.
● CPU: AMD Ryzen 5 2600 - Stock settings and cooler
● GPU: Zotac RTX 2060 AMP - Stock settings
● Motherboard: MSI B450 GAMING PRO CARBON AC
● RAM: G.Skill 16GB (2x8) DDR4 Ripjaws V - 3200MHz CL16
● HDD: Toshiba P300 2TB 7200rpm SATA III
● SSD: Samsung 860 EVO 250GB SATA III
● System: Microsoft Windows 10 Pro, installed to SSD
● PSU: Seasonic FOCUS Plus 550 Gold
#EldenRing #PC #Benchmarks
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