Players Diving Deep: Eliciting Play Experiences with an Argumentative Qualitative Interview Method
This presentation gives ideas and hands-on tools to execute an argumentative qualitative interview for ux-research, and presents a case example where the method was used. The presentation draws on a humanities study and data gathered among Finnish adult video game players in 2019. An argumentative interview approach (developed, for example, by Vesala and Rantanen 2007) meant here, that semi-structured interviews were introduced by arguments or statements to players. The purpose was to produce “free and open-ended argumentation” (Peltola and Vesala 2013), inspiring and eliciting stories of meaningful encounters with video games. The interviews resulted in narratives of important connections in personal lives, that video games were able to afford.
Heidi Rautalahti is a doctoral candidate in the study of religion field focused on critical discussions of religion in digital games, in the University of Helsinki. She has written on video games and meaningful encounters, and popular culture and religion. Her interests relate to bringing user experience research and humanities approaches closer, as well as, contemporary discussions on what religion, or big questions, are in today’s popular culture.