User acquisition tactics and strategies are evolving into a sophisticated and subtle art as fundamental to successful free-to-play games as great game design, fantastic engagement, value-centric monetization and great performance evaluation tools. Join Jussi Laakkonen of Applifier, Erlend Christoffersen of Supercell, Eric Seufert of Grey Area Labs, Billy Shipp of Iddiction, Stefan Bielau of Stefan Bielau Consulting, Gilad Rotem of InGaming as they discuss, debate, and perhaps even synthesize the "state of the art" of cross-platform games user acquisition. Panel led and moderated by Dean Takahashi, GamesBeat.
Delivered at Casual Connect Europe, February 2013.