Console to Online: How To Transition Your Development Studio Successfully | Ian VERCHERE

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=xvkRQoFJD4s



Duration: 22:28
266 views
0


Whether social, casual or midcore, online games are live. As this market segment is projected to exceed $8B in revenue by 2017 (DFC), many console studios are looking at making a difficult transition from shipping gold masters to running a live product. Ian will discuss what it takes to successfully transition console resources and culture into an agile, live dev-ops studio/team, citing Roadhouse Interactive's experience moving Vancouver-based console talent to the successful launch of Family Guy Online.

Delivered at Casual Connect Europe, February 2013.

Download Slides: http://gamesauce.org/news/2013/02/13/ian-verchere-the-future-is-high-quality-games-consumers-want-to-pay-for-casual-connect-video/




Other Videos By GameDaily Connect


2013-02-14Online Games: The Past and the Future through the Eyes of Aeria Games| Dr. Pascal ZUTA
2013-02-14Emerging Strategies to User Acquisition
2013-02-14Augmented Reality: How to Use within Games, Games Promotion and Couponing | Thomas Balduff
2013-02-14Opportunities in Free to Play: How Big Fish is Expanding into Free to Play Gaming on Mobile and PC
2013-02-14The Top Three: 3 Workshops on Online Payments
2013-02-14Game Development Funding | GOLDBERG, GUNDAY, TAYLOR, WAGNER, BERNSTEIN
2013-02-13Publishing. Publishing! Publishing? | Brett SEYLER
2013-02-13Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games
2013-02-13Online Games: The Past and the Future through the Eyes of Bigpoint | Heiko HUBERTZ
2013-02-13"GreenSight City" -- How to Combine Serious Gaming into A Social Game |Thorsten UNGER
2013-02-13Console to Online: How To Transition Your Development Studio Successfully | Ian VERCHERE
2013-02-13From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN
2013-02-13Ecosystems & Platform Patterns | Jan BECKERS
2013-02-12Single Screen Metrics in a Multi-screen World | Peter WARMAN
2013-02-12Best Practices for Creating and Distributing Games Cross Platform | Tommy PALM
2013-02-12Staying Lean and Vibrant: Secrets To Developing A World Class Work Place | Michael KALKOWSKI
2012-12-23Monetization Strategies of Top Mobile Game Developers | DORF, FASULO, GRUBER, TENNERY
2012-11-14Launching a #1 Game, After Launching a #1 Game | Matt WILSON
2012-11-09Touch Me! The Art of Making Mobile Games "Feel" Good | Matthew MAYER
2012-11-09Global Opportunities for Social and Mobile Games | Rex NG
2012-11-09Designing Effective Analytics Support For Free-2-Play Games | Igor KLYUKIN



Tags:
Ian VERCHERE
Roadhouse Interactive
Casual Connect
Casual Connect Europe 2013