End of Abyss (Horror Metroidvania Hands On Preview)

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Published on ● Video Link: https://www.youtube.com/watch?v=ccoE_mnMjoE



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Without sounding hyperbolic, after going hands on with End of Abyss at Summer Game Fest, it might be the next evolution of the Metroidvania genre. Metroid catapulted the genre into the limelight in 1986, and then the series once again took the genre to new heights with Metroid Prime in 2002.

During the Summer Game Fest Presentation, End of Abyss jumped off the screen and captured my attention. It looked like an atmospheric twin stick shooter from the likes of playdead or Tarsier Studios, and there is good reason for that, which i’ll get to very shortly.

I had the privilege to sit down and play End of Abyss with Mattias Ottval, one of the co-founders of Section 9 Interactive. He talked about the humble beginnings of the game, the inspirations driving the design and how it evolved from a top down twin stick shooter to a metroidvania. When my time was up with End of Abyss, I knew I had played something special and it comes down to three simple things:

The Studio Pedigree
The Inspirations
The Design Philosophy

***Video Correction: I say Marcus Ottval, but the correct name is Mattias Ottval**

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