Engine Blitzkrieg! - Stockfish vs Leela C Zero - CCC Season 14 - Alehkine Defense - Four Pawn Attack
Link to the game:
https://www.chess.com/computer-chess-championship#event=postccc14-totally-fair-stockfish-vs-lc0&game=161
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CCC Season 14 rules:
Tablebases: Full 6-man Tablebases.
All other UCI options set to default.
Games will be played until mate or draw by threefold repetition, stalemate, 50-move rule, or adjudication (see Adjudication).
Round-robin ties will be resolved by head-to-head score, Sonnenborn-Berger score, and tiebrak game pairs (in that order).
Playoff ties will be resolved by continuing game pairs with the Tiebreak Book at 15|5, until one engine has a 1.5-point advantage.
For crashes and unfinished games, see "Technical Mishaps and Engine Crashes" below.
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Adjudication:
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Drawn 6-man tablebase positions will adjudicated as a draw.
Games longer than 50 moves, with no pawn moves or captures for 20 ply, and an evaluation from both participating engines that is between +/- 0.09, will be ruled a draw.
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Technical Specifications:
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The CCC will run on cutting-edge technology.
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CPU Engines:
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CPUs: 2 x Intel Xeon Platinum 8168 @ 2.70 GHz 33 MB L3
Threads: 90 threads with HT on
16384 MB hash
RAM: 256GB DDR4-2666 ECC Registered RDIMM
SSD: 2x Crucial MX300 (1TB) in RAID1
OS: CentOS 7
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GPU Engines:
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GPU: 4x RTX 2080ti (44 GB GPU memory)
CPU: 2x Intel Xeon Gold 6154
Cores: 36 physical
RAM: 96 GB
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Kibitzer:
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Stockfish 11
CPU: 18 physical cores @ 3.7 GHz (Intel Xeon Gold 6154)
RAM: 2048 MB
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Technical Mishaps and Engine Crashes:
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If an engine crashes, stalls, or disconnects during a game, the game may be replayed or scored as a loss for the crashing engine.
In the case of a neutral event or technical glitch unrelated to the engines, the game will be resumed from the last known position.
Games must complete four full moves (8 plies) to be official. If an engine crashes before ply 9 there is no penalty and these games will be replayed.
Games must begin with the moves provided by the opening book. Games beginning with any other moves will be replayed.
All replays will be played at the end of a round, or at the discretion of the Tournament Director.
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