Episode Duscae ver. 2.0 - Link system related bugs pt.1
A look into the buggy side of the link system. Entities teleport around, turn invisible then reappear again, camera goes banana, physics go crazy, calculations seem iffy, oh dear.
Otherwise the system actively interferes with the allies' AI. Their primary goal now seems to be to knock down enemy and launch a prompt, then stand there waiting.
I didn't cut any of the animations out, otherwise it's gonna be messy. I'll highlight some stuff with annotations.
Personally though, this system can just die. Another auto-battle of sort, glorified QTE version. As in the combat isn't already automated enough.
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