EVERYTHING About Reverse Blast Dash Gunlance Best move - Monster Hunter Rise Sunbreak

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This video is about everything I know about the reverse blast dash move of monster hunter sunbreak.

Reverse Blast Dash is the most versatile gunlance move in the story of the series to the point of being very low key overpowered.

It was very underrated before the launch of the game because it is not flashy at all and just looked like a blast dash that doesn’t fly as far, goes backwards and costs a very precious resource of wirebugs.

The apparent advantage of the move was adding a shield bash that can cause some small damage but is not what really makes the move.

The biggest two things about reverse blast dash is move cancelation feature and massive iframes and super armor of the skill.

First thing to note is while the name includes the word reverse, almost nobody uses it to get fly backwards and there is little reason to do it other than maybe getting away from an unblockable attack.

Reverse Blast Dash can be used in any direction when you input the move while you are stuck in the recovery of an attack animation.

You can use it freely even after attacks that normally have no or very limited combo options like wyvern fire or wyrmstake cannon.

In the past I always said that even if wyvern fire did outstanding damage, it overall dps was awful because all the time it took to fire and then the massive recovery time paired with a recoil that took you too far from the monster, more so if the wyverfire knocked the monster away.

And Reverse blast dash just cuts down the recovery and allows you to immediately get back to monster range, losing no time.

And this applies to your whole moveset allowing you to keep attacking 24 7 non stop.

Reverse blast is a wonderful movement tool to the point that I no longer classify evade extender as a must have skill for gunlance.

Evade extender is still neat if you have the spare lots but replacing your evasions with reverse blast is so much better.

The range of movement is better, the attack options after using it are better, can be used faster after more moves, hurts the enemy and finally enables maximum might as an optimal skill for gunlance.
Since reverse blast does not require any stamina you can keep the bonus forever and one level 4 Max might 2 is 20% affinity, compare critical eye 2 that is 10% affinity.

So to start, reverse blast means you are saving four skill points that you can invest in other stuff like more damage potential or survival or whatever.

And if you want it, you can even replace guarding with it thanks to the incredible iframes and super armor.

Guarding is even worse evading as a reaction because there are even less moves you can cancel into your guard…
Furthermore, you can’t really cancel anything at all into a regular guard, you must wait your full attack animation to end before the guarding happens.

For making guarding useful you must use guard reload and then you can finally cancel some moves into your guard at the cost of a about 10% slower reload that unless you are using a wide gunlance aren’t getting all your shells back.

Guarding also can have a hefty skill cost. Guard 5 needs at least one level 2 and two level 3 decorations and that is still not enough for some attacks and monsters so you may need up to three extra points of emboldenment for total protection.
And on top of all this, you will need to invest some in guard up for a couple attacks.

Guarding skill tax is very costly and is really only worth it if you are using a wide gunlance with guard reload.

Reverse Blast has 0.63 seconds of total invulnerability, almost two thirds of a second. For reference, a hop without any evade window is 0.13 seconds that is nothing at all and with evade windows 5 becomes 0.27 seconds…

Two and a third more invulnerability than with evade window 5!!

But wait, things get better.




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