Ex2PG Combined Stats - 12 Gizamaluke's Grotto & South Gate

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Final Fantasy IX
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Duration: 12:12
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Field Treasures: Gizamaluke Bell, Multina Racket, Potion

Moogle Letters: Read From Moodon to Mogmi
Accept #5 From Grimo to Nanza

Now time to avoid some forced EXP with this first Type A fight and the Needle Fork's petrify status is the only tool you have for now. With how the party is set up, Freya will stand in for Quina in the case of a physical attack, and Zidane can survive one spell, but if he is KO'd he needs to be revived before the last Type A is petrified, as this AP is important for Flee! Vivi is not learning anything important yet so don't waste time on him. I would suggest spending at most 4 attacks total on both mages before resetting. Once you succeed in petrifying both mages, head back to the world map and save.

Target Time - 2:13:01

Now to get through the grotto with no encounters, which is a tall order that will take some time. On the screen with the black mage, hold up as you pass under the bridge, then hold up-right to reach the stairs. The mage should not get you if you do it right. Use the bell on the big door first, then you will enter a cutscene and Vivi will hand over the Kupo Nut he got in Lindblum to free Moguta. Use the bell from the chest on the previous room's left door.

Now the worst part, run over to the soldier in the corner and pick up the missable Gizamaluke Bell, and make it back to the big door without an encounter. Once in the big bell room, open the door on the right and tell Moguta you like Kupo Nuts and read Mogmi's letter.

Before the door to Gizamaluke, equip Zidane with the Mythril Dagger but activating Bandit isn't necessary, you just need the AP for it. If Zidane gets a turn before Quina, have him attempt a steal and hope Gizamaluke doesn't interfere before getting Limit Glove off.

After the boss fight, we switch to Steiner and Dagger for a short stint in South Gate. Make sure to get the Multina Racket, as this will be needed at the start of Disc 2. Choose 'Don't Kill' when talking to the worker on the left, and approach the chief engineer and Mary from the right if possible as that will save Steiner from having to move. The chest on top of the ladder will have to wait until Disc 3. After Dagger comes out of the bag, get the chest and accept Grimo's letter, then board the train.

You will be back with Zidane's party on the world map. Head towards the sandstorm and save where indicated. On both of my lost attempts that got to this part, an encounter ensued on the sand area just steps before I was about to call the moogle in the exact same spot, rage-inducing!

Target Time - 2:21:37, Gil - 1815







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