Exodus - Trapped in Time: new visual fx, weapons and reload mechanics

Subscribers:
2,460
Published on ● Video Link: https://www.youtube.com/watch?v=Gq0JHW6_Ap8



Doom
Game:
Doom (1993)
Category:
Vlog
Duration: 6:03
315 views
16


Game Steam page: https://store.steampowered.com/app/1786080/Exodus_Trapped_In_Time/

This tech demo demonstrates the newly implemented visual effects, weapon reload mechanics and ricochets.

The game Exodus is created with Blast - a custom build old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.

Like & Subscribe. Stay tuned for the upcoming Steam store link for alpha releases and demos.

For more frequent updates and dev log join me at Discord or checkout the blog:
http://glitch.bg/discord
https://www.facebook.com/unisonbeats




Other Videos By The Old School Coder


2022-02-28Blast - C++ 3D Ray Casting engine from scratch: all weapons + new weapon FX & improved blood & gore
2022-02-19Blast - C++ 3D Ray Casting engine from scratch: new weapon - The Raycaster (rail gun)
2022-01-23Blast - C++ 3D Ray Casting engine from scratch: Action zones and Triggers - early alpha gameplay
2022-01-14Blast - C++ 3D Ray Casting game engine from scratch: Space Station demo level
2022-01-05Blast - C++ 3D Ray Casting game engine from scratch: diminishing light, emitters and propagation
2021-12-29Blast - C++ 3D Ray Casting game engine from scratch: upgraded wall decals and gore blood trails
2021-12-25Blast - C++ 3D Ray Casting game engine from scratch: BlastED level editor & Distinct wall sides
2021-12-18Blast - C++ 3D Ray Casting game engine from scratch: more visual & audio effects, blood and gore
2021-12-12Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.)
2021-12-09Blast - C++ 3D Ray Casting game engine from scratch: new visual effects and weapon casing mechanics
2021-12-04Exodus - Trapped in Time: new visual fx, weapons and reload mechanics
2021-12-01Blast - C++ 3D Ray Casting game engine from scratch: new visual effects and an action shotgun
2021-11-04Blast - C++ 3D Ray Casting game engine from scratch: implemented mouse look & weapon animations
2021-10-31Blast - C++ 3D Ray Casting game engine from scratch: improved physics, explosions, blood effects
2021-10-02Blast - C++ 3D Ray Casting game engine from scratch: New giblets blood jet effect
2021-09-263D Console demo from scratch (incomplete sample) #2
2021-09-243D Console demo from scratch (incomplete sample)
2021-08-14Gigabyte ToF Camera point cloud manipulation tech demo
2021-05-16Blast - C++ 3D Ray Casting game engine from scratch: Particle Systems
2021-05-13Blast - C++ 3D Ray Casting game engine from scratch: from matrix to tensor world of sectors
2021-04-17Blast - C++ 3D Ray Casting game engine from scratch: Improved AI, new enemies, blood decals and more



Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding
game
doom
game dev
vlog
game vlog
indie
ray
casting
tracing
raytracing
from
scratch
development
id
software
id software
90s
first person
first person shooter
gore
gibs
Blast
exodus trapped in time
slow motion
bullet time
fast paced
action
quake
duke nukem 3d
retro
old school
ray casting
ray tracing
steam



Other Statistics

Doom Statistics For The Old School Coder

There are 20,549 views in 44 videos for Doom. His channel currently has around 1 hour worth of content for Doom, or 23.28% of the total watchable video on The Old School Coder's YouTube channel.