Blast - C++ 3D Ray Casting game engine from scratch: implemented mouse look & weapon animations

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Published on ● Video Link: https://www.youtube.com/watch?v=XduSTQ4mu0A



Doom
Game:
Doom (1993)
Category:
Vlog
Duration: 3:43
921 views
39


Steam page: https://store.steampowered.com/app/1786080/Exodus_Trapped_In_Time/

Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.

This tech demo demonstrates the newly implemented mouse look and weapon animations.
The Y axis is purposefully limited and it is there just for better, more organic look & feel during gameplay.
I think Y axis has zero added value to a block based, single floor level, fast paced action game. I may change my mind at some point but I doubt it.

Like & Subscribe. Stay tuned for the upcoming Steam store link for alpha releases and demos.

For more frequent updates and dev log join me and my gang at Discord or checkout the blog:
http://glitch.bg/discord
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Tags:
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3d
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firstperson
shooter
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wolfenstein
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2.5d
programming
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game
doom
game dev
vlog
game vlog
indie
ray
casting
tracing
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from
scratch
development
id
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id software
90s
first person
first person shooter
gore
gibs
Blast



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