Blast - C++ 3D Ray Casting game engine from scratch: implemented mouse look & weapon animations
Steam page: https://store.steampowered.com/app/1786080/Exodus_Trapped_In_Time/
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
This tech demo demonstrates the newly implemented mouse look and weapon animations.
The Y axis is purposefully limited and it is there just for better, more organic look & feel during gameplay.
I think Y axis has zero added value to a block based, single floor level, fast paced action game. I may change my mind at some point but I doubt it.
Like & Subscribe. Stay tuned for the upcoming Steam store link for alpha releases and demos.
For more frequent updates and dev log join me and my gang at Discord or checkout the blog:
http://glitch.bg/discord
https://www.facebook.com/unisonbeats
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