Blast - C++ 3D Ray Casting game engine from scratch: Particle Systems
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Published on ● Video Link: https://www.youtube.com/watch?v=9mcvth4OnzU
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
This tech demo demonstrates the new particle system. So far it's used just for blood trails after shoot or brutal kill but it will play a big role for the fun factor in future.
For more frequent updates and dev log join me and my gang at Discord or checkout the blog:
http://glitch.bg/discord
https://www.facebook.com/unisonbeats
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Blast
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