3D Console demo from scratch (incomplete sample) #2
New in this demo:
- The windows terminal double buffering just doesn't seems to work so I took another approach with internal buffer.
- Tremendous rendering performance improvement with up to 500%
- The code is now public and accessible at my github https://github.com/jeuxdemains.
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This is just a demo of a demo.
The rendering is done with ASCII art in the Windows terminal.
No 3rd party libs used.
All projection, rotation, scale, translation etc. matrix multiplications are done from scratch.
The cube is a model created in Blender and exported to .obj file.
I needed some text for the title sine wave so I just put the name of the company I'm working for to see how it goes. It has nothing to do with any of the official products or services of VMware Inc.
Get the source at: https://github.com/jeuxdemains
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