Fable TLC - Debug Build Testing 3 (Cut Levels/Map Files)
In this video, we try out some of the Level files stored inside the leaked Debug Build for Fable TLC. It contains various cut / debug maps that can actually be played in that build. Not all of them work and some are either unfinished or lack the assets from an earlier build of the game.
How to get the debug map files to work
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Look through the debug build's Map files in the data/levels folder and make sure you have all the LEV and TNG files that a specific WLD file needs. You might need to snag them from another build or a retail version of the game. Then make sure you have the STB associated with each of the mentioned LEV and TNG files. FinalAlbion.STB is not enough to get these levels running.
If you don't have the STB, compile it by adding:
BuildRetailStaticMaps TRUE;
OnlyUpdateNonExistantStaticMaps TRUE;
to your userst.ini. This can take a while with larger WLDs.
Timestamps for each map:
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0:50 - "Lake-n-Shack"
9:17 - "Blank"
11:33 - "Dean_2003"
14:58 - "Creature_Preview"
21:17 - "Tavern Game Test"
23:01 - "Gameplay"
Credits
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Thanks to the Fable Modder's Guild Discord Server for helping me understand how to get the build up and running. If you have any questions on the Debug build, I recommend asking them about it! Don't expect to get a link for it, though.
Link to The Fable Modder's Guild Discord Server: https://discord.gg/Sv8P6Ef
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