Factorio 0.16 All Items - Grenades, Capsules, Combat Robots and Remotes
I'm back from my business trip, and back with more Factorio!
This episode, I start off with putting down some more concrete around the train stops in the all item production area.
From there, we continue to produce items from the military tab of the crafting menu. We start off with grenades and cluster grenades. I put down a blueprint for this and begin to set it up. This first makes sulfur from petroleum gas, makes explosives from the sulfur, then makes grenades from coal and iron plates in 14 assembly machines that then all feed into two assembly machines for cluster grenades. I set up the blueprint as labeled, but I come to find that it doesn't work. I apparently mislabeled a few of the belts and have to work out what should be on each belt. I fix up the items on each belt, and get the blueprint working.
So I then move on to slowdown and poison capsules. There have similar recipes, using coal, steel and green circuits, with the poison capsules need a bit more steel and green circuits. I'm able to set this up without issue and produce them at over 200 per minutes.
I then set up combat robot production, and the includes the defender, distracter, and destroyer robots. Except for the defender robots, they take 15 seconds to make and need multiple of the previous class to make. So I have a setup with two destroyer assemblers, 8 distracter assemblers, and 20 defender assemblers. This takes a lot of materials, so we have 24 belts feeding this area. It takes a while to connect all the belts, but once we do, we produce about 60 destroyers a minute, about 280 distracters, and over 1.2 thousand defenders a minute!
Finally, I set up production of discharge remotes and artillery remotes. They are the final items on this crafting row. They aren't really similar other than they are used to activate weapons, and that they don't stack, and so they fill chests quickly. The artillery remotes need radars and blue circuits while the discharge remotes just need a green circuit to produce. The both produce almost too quickly to be able to register in the production view.
We end the episode by putting these new items on the train.
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