Factorio 0.16 All Items - Armors and Armor Upgrades
I'm back with more Factorio All Item Train
I start off with a fix the the grenade production from last time. The two belts on the right were supposed to be iron plates, but were accidentally marked as coal.
I them go in to producing armors. The basic armor is easy to produce, and can be made at more than one a second with just one assembler machine. However, we need an additional assembler to make the heavy armor at more than one a second. For the modular armor, we need three assemblers. Four assemblers and a lot of materials are needed to produce the power armor, including some electric engines, which I borrow from the electric engine build.
However, for Power Armor 2 needs five speed module 3s and 5 efficiency module 3s to make. So to make all the modules, we set up production similar to the module production for construction, but this time dedicated to the Power Armor 2 production. Even with all this, we don't produce the armors at one a second, however, this isn't too much of an issue due to them having a stack size of one.
Finally, we need to fill these power armors up with upgrades. So we set up a blueprint for production of all the armor upgrades. There isn't enough time in the episode to get them all running, but we do set up production of the night vision upgrades.
Next episode, we will continue with production of the armor upgrades.
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