Factorio 0.16 Megabase Blue Circuits and Problems
Here is some more Factorio! This time, I get blue circuit production going, and add a second Green Circuit production area. However, several issues come up that I need to address!
To turn on Blue circuit production, I first have to turn on sulfuric acid production. This works well, but seems like it could use a few pumps to get the full amount of water needed to maximize production.
After blue circuit production is started, we begin to run low on power. It seems that we have reached the limit of our current generation capacity.
While attempting to address to power situation, I find that the trains have become deadlocked in at least two places. This turns out to be partially from not using chain signals were I should have, and partially from using longer trains that the system was initially designed to be used with.
The last 1/3 of this episode is cleaning up these issues and discussing other issues with this factory because of not initially planning to go this big.
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Currently, TroZ has 27,023 views for Factorio across 126 videos. The game makes up over 4 days of published video on his channel, or 20.78% of the total watchable video for Factorio on TroZ's YouTube channel.