Fallout 3 Playthrough (No Commentary) Part 8: Galaxy New Radio
This is a casual playthrough of Fallout 3, Karma decisions will be made according to what I feel is right.
Again, the quest Galaxy New Radio isnโt mandatory but completing it will let you listen to the radio almost anywhere in the game, additionally if you already know where dad went then you get a different reward for completing it.
Now the area where both the museum and the tower is located has a shit ton of super mutants crawling all over it, so you should be ready for a very lengthy fight if you are going to go there. Besides that the quest itself is pretty simplistic, get the antenna and bring it to the radio tower for your reward and access to a static free Galaxy New Radio.
Now I'm not going to listen to the actual radio station too much to avoid any copyright claims with its music, but I will at some point showcase Three Dogs commentary as he sometimes talks about the quest youโve done and praises or scolds you on the outcome depending if you did good or evil deeds.
If you were to kill Three Dog, then he will be replaced with another less enthusiastic radio host who keeps the commentary to the minimum.
On this part, we fight an entire army of super mutants, fix a radio for some crazy radio personality and give water to a hobo
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