Fallout 4 LOLO: Part 12 - Brave Nuka-World
LOLO rules: Permadeath survival Yolo where all enemies are legendary; only damage with randomly generated legendary items allowed; only use randomly spawned legendary armor; no healing of health, rads, limbs, or addictions; no companions; no scrapping of player built items; no glitchy exploits.
Shecklador Rule: items used in a sleep cycle become unusable after you sleep. This will force dropping amazing weapons/armor after they get used and require a wider range of accepting items that may be good but not great.
Time for even more rules and a new challenge to the situation as decided in the poll! We have to say goodbye to the amazing powered armor, two shot, instigating, and deadeye weapons. The new Shecklador rule means we start looking for items with an open mind. We prepare for Nuka-World which ends up taking a very, very long time. We eventually get to the end of the Gauntlet, but find ourselves unable to use the squirt gun, or explode some pants... which begins the longest battle I might have every had in a Yolo run.
Fallout 4 Legendary Apocalypse - all enemies are legendary
https://www.nexusmods.com/fallout4/mods/7004/
Chameleon Effect Adjustments - removes the annoying flash/noise from chameleon gear for quality of life
https://www.nexusmods.com/fallout4/mods/49077/
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