Fallout 4 LOLO: Part 13 - Never Tell Me the Mods
LOLO rules: Permadeath survival Yolo where all enemies are legendary; only damage with randomly generated legendary items allowed; only use randomly spawned legendary armor; no healing of health, rads, limbs, or addictions; no companions; no scrapping of player built items; no glitchy exploits.
Shecklador Rule: items used in a sleep cycle become unusable after you sleep. This will force dropping amazing weapons/armor after they get used and require a wider range of accepting items that may be good but not great.
This part we get to have some lessons learned, both before and during recording. It turns out the legendary apocalypse mod was made before Nuka-World came out, so it has some issues with helping the run stay true... All the same we figure things out and head off to a world of refreshment, while making plans about how we'll be able to handle the drawbacks of our situation.
Legendary Enemies Only
https://www.nexusmods.com/fallout4/mods/24927/
Fallout 4 Legendary Apocalypse - all enemies are legendary
https://www.nexusmods.com/fallout4/mods/7004/
Chameleon Effect Adjustments - removes the annoying flash/noise from chameleon gear for quality of life
https://www.nexusmods.com/fallout4/mods/49077/
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