Fantasy Maiden Wars: Complete Box ~ Playthrough #27 (Normal+ Diff, No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=JH2V_1sP4Dg



Category:
Let's Play
Duration: 52:21
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Timestamps:
0:00 - Start
4:46 - Stage 51: A Thread of Resentment Sinking into the Darkness
26:58 - Keine decided to bug here when I transformed her to Hakutaku mode
28:21 - Main Menu cause I needed to restart, so after this it's the after stage menu again
32:51 - Stage 51 again (Not using Keine this time)

Stage translations were taken from the Akurase Wiki:
https://akurasu.net/wiki/Gensou_Shoujo_Wars_Complete_Box/Flow_Chart

This video was originally intended to do 2 stages, stage 51 and 52 respectively while also discussing the newest secret character we gotten, Hieda no Akyuu (or simply, Akyuu) but Keine decided to softlock me on the last spellcards which forced a restart so ¯\_(ツ)_/¯
I'm salty about it but anyway, only 1 stage but I decided to include my run until the bug happened but if you don't want to watch that, skip to 32:51

Let's talk about our new secret unit first, Akyuu. Akyuu is one of the strongest units in the game the moment you've obtain her, not even joking. Let's talk about why:
- She only has 1 deployment cost, which is the cheapest possible cost.
- 4 equipment slots which is the highest possible slot amount to get, usually reserved for weak units or capped by WP max bonuses.
- 3 amazing personal abilities: Youkai Expert L2 gives her 50% evasion, accuracy AND damage against youkai enemies in the game, which is applicable to most of the major final bosses of this game. This is best used if you want her as a combat unit on the back, as her default range for brush attack is 1-2. Gumonji doubles the debuff applied by her analyze, turning it from 5% to 10%, nearly a bit better than Hatate's Hermit Purple. This doesn't stack on other weaker scans, but stacks with other damage modifiers like Suwako's or Hatate's. Best used if you want her a support unit only for the scan as 10% is a noticeable amount. Brush+ gives her attack +5 range and +100 attack. Best used if you want her a frontline unit so you can reliably hit enemies within range. 9thGenSavant is on the weaker side, as it only allows her to apply flash on the unit she's paired with.
- Her special generic skill Miare gives her insane amount of stats based on your library completion (basically how far you are at the game, and collection of music and characters) right off the bat since once you've obtain her, you're over half of the game's remaining chapter. (check 6:36 for example)
- She has rather low health and average movement of 5(3), awful Air rank at F. You can fix the air rank easily with equipment, and her low health can easily be managed by items as well or putting her a support unit on the back of pairs. If she's ever on the front, 5(3) movement gets fixed with Brush+ as it gives her a whooping 7 range attack.

With such little setup, Akyuu can dish out massive damage as you can see here. I've only upgraded her weapon upgrades to max here, and it's super cheap due to her 1.0 cost. She'll bend enemies so easily with her brush, even bosses.

Stage 51 welcomes us to the underground that we've visited multiple times now. Either way, a bunch of small mobs will spawn, followed by Yamame and Kisume. The mobs are quite easy as long you stay attentive on your HP, their hitrate and/or your evasion. The underground ravens are quite sturdy, which you can pretty much see on the first 10mins of my run. Now lets look into out two SA characters:
- Kisume is a very beefy character, since her entire focus on this game is being super tanky. As an enemy, she does some damage to at least put you endanger if you don't dodge or defend from her attacks. She has a danmaku field that reduces the damage she takes by 20% already, and activating her spellcard increases it to 60% damage reduction. She drops a bomb to nullify these danamaku effects, so be sure to save it!
- Yamame is more on the offensive side, and moves rather far. Unlike Kisume, she no initial danmaku field effect at all, but her spellcard's danmaku field effect decreases your units stats armor and mobility by HALF and Attack by -500. She's not incredibly tanky on normal+ (she's a lot more troublesome on Hard and Lunatic) but her spellcard hits hard so be careful!

The EX condition requires you to trigger their spellcards on the same turn, which while sounds easy at first, can become a complication if they're too far or too close even. Too far means you can't use the bomb to nullify both danmaku field with just 1 bomb you've get, and too near can be a detriment since you need to properly figure out when to damage them first before using the bomb next turn for the finishing blows, because Kisume's very big damage reduction effect is affecting Yamame too. I highly recommend doing them when they're close as nullifying both danmaku fields are amazing, but be sure to stay focused (don't do what I did here, since I'm rushing after the bug), dodge and defend until the HP is low, then bomb then throw everything you got at them.

Apologies again for only 1 stage, but honestly, blame Keine.




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Fantasy Maiden Wars
Fantasy Maiden Wars Complete Box
Gensou Shoujo Taisen
Playthrough
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