Fantasy Maiden Wars: Complete Box ~ Playthrough #28 (Normal+ Diff, No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=h9jnsEHH5IQ



Category:
Let's Play
Duration: 1:34:23
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Timestamps:
0:00 - Start
1:53 - Stage 52: A Bridge to the Surface
39:42 - After stage menu
45:43 - Stage 53: Passing by the Palace of Earth Spirits
1:34:09 - After stage menu

Stage translations were taken from the Akurase Wiki:
https://akurasu.net/wiki/Gensou_Shoujo_Wars_Complete_Box/Flow_Chart

Another Akyuu thumbnail means, that's right, I'm gonna use Akyuu again. Akyuu herself kinda breaks the balance on Normal, Normal+ and even Hard, but I'll use her time to time to show just how powerful she is but not all the time cause she would spoil me (heh). With that said, I'll be also trying to use my other units but it seems to be ending up with the usual protags just cause of how strong they are. My focused choises are: Youmu, Yuyuko, Prismrivers, Sanae (on any forms), Mokou, Yukari. I'll try add more but availability is kinda limiting them now as the game progresses, cause you get them way later now and not really strong enough to replace who you already raised. Either way, I'll try, and actually, 3 of the units I wanna try are available on 53.

Stage 52 is quite a stage that I did not expect to actually have someone get defeated from me. You'll spawn on a separate landmass that is connected by a bridge, and a couple of random crows on the bottom. On the bridge and its other side, you will fight some spirits including bigger ones that has a MAP, with Parsee and Yuugi waiting. The mobs themselves aren't super hard really, you can easily take them out and simply works as power fodder. Do be careful on their MAP, it won't be lethal but taking unnecessary damage. The real challenge of this stage is basically Yuugi and Parsee, especially if you're gonna do the EX condition. What do they do?
- Yuugi has 2 spellcards, and has a lot of abilities that improves both her damage and defensive capability such as Oni's might, Potential and Guard. She's super beefy that she can actually drag turns quite considerably well if you don't plan properly for her. Her danmaku field at the start increases melee damage dealt by 20%, spellcard 1 improves her stat by 500 attack and the last one allows her to cast strike/direct hit every turn! This makes her quite troublesome to fight, on top of her very strong damage.
- Parsee, on the other hand, only has 1 spellcard but it's absolutely lethal. She's more damage oriented with some evasiveness. Her initial danmaku field reduces your units evasion by 15%, and her spellcard 1 absolutely makes her insane: Her damage would scale depending on your units' upgrades and WP level, creates a no-entry zone, and reduces ranged damage by 60%! Parsee's not-only reduces your damage, but also makes herself very powerful based on her strong your units are. This can prove lethal since her spellcard is also a MAP.
The idea her is basically trigger their last spellcards at the same turn and defeat them eaisly by using the only bomb Parsee drop to nullify their danmaku fields' effect together. Parsee is basically paper without her jealousy buff but Yuugi is still tanky, but you could throw everyone on her to bring her down at 1 turn.

Stage 53 is a lot longer than 42, cause it's essentially a two-phased one after you defeat Satori, Rin appears as the next boss. This stage is---quite a surprise in a sense the ship is stuck on the entrance so you need to babysit it-- or do I? I've learned from someone that you can actually drag the ship with Yukari's teleport personal ability, bringing it with you. Sure, you only have 2 attempts but not like the ship's gonna go away...
So what's special? The mobs are the same, but Satori's an interesting enemy as she retakes her special mechanic in SA. For starters, she will always dodge the first attack you do on her every turn, so be sure to bait with 100% accuracy like with the Prismrivers. Once you bait her, attack her and trigger her 1st spellcard: which basically copies' Aya's spellcard in the MoF arc and the 2nd spellcard copies Yukari's spellcard where you need to be adjacent to damage her.
After she's down, Rin spawns with a bunch of zombie fairies and spirits followed by an ambush on the boat's SUPPOSED location. You're suppose to be ambushed here but thanks Yukari, but if you are, the game sends Parsee+Yuugi and Yamame+Kisume to help you defend. Rin herself is quite easy, but her buffing spirits makes it quite a problem. Only her 1st spellcard is what I consider as a threat as it summons more zombie fairies for a turn and attack during her phase while her 2nd spellcard is basically you do less damage with low health and damages you per turn, which is easily manageable with healers.




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Fantasy Maiden Wars
Fantasy Maiden Wars Complete Box
Gensou Shoujo Taisen
Playthrough
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