Fantasy Maiden Wars: Complete Box ~ Playthrough #34 (Normal+ Diff, No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=iv0od8dxE8E



Category:
Let's Play
Duration: 1:24:59
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Timestamps:
0:00 - Start
9:40 - Stage 62: The Judge of Paradise
47:40 - After stage menu
51:20 - Stage 63: Closed Eyes of Love
1:22:56 - After stage menu

Stage translations were taken from the Akurase Wiki:
https://akurasu.net/wiki/Gensou_Shoujo_Wars_Complete_Box/Flow_Chart

I'm a bit tired when I'm recording and posted this part of the game and honestly, the 2 stages are just quite too troublesome for me today and you can see me being unsure who to give the exp. This is because we're on the final chapter of the game, and getting near to the final boss of this playthrough and I cannot afford to waste EXP on the wrong units as they will be dead weight as the game progresses and a waste of point allocation. I'm considering of dropping Keine here cause her Hakutaku mode isn't really doing much now and rather field other characters like Kurumi for support debuff, and I need to get a selected characters to around level 70~ for a good clear on the final boss so I'm thinking ahead for those. Either way, Keine has a big chance to be dropped in my team but we'll see, everyone else is fine. However, this will also be the last stage where Akyuu gets to attack as she will become an analyze/scan user so she won't spoil me with the damage, since I mentioned before she's just temporary to show how strong she is, and I don't want her to bend Normal+ by half with just a paintbrush.

Stage 62 is a really boring and long stage because of both Komachi and her superior, Eiki. We get to have Satori alone which is a very bad combat unit but has the very important attune, which grants strike to a target allied pair. This will be her sole purpose on this playthrough as her combat is just really weak to make use off. Couple of the enemy mobs here are submerged which makes dealing with them pretty hard cause of terrain negative effects + their defensive skills (especially the Kappas). However, let's get into the real problems of this stage:
- EX condition requires you to have 10 different units be attacked/attacking Eiki to trigger a unique dialogue for each character. It only happens once so be sure to swap the pairs for the next one so it becomes easier.
- Komachi activates her spellcard either by lowering her HP or after a certain turns have passed OR when Eiki attacks an enemy. Komachi's only spellcard is an annoying MAP which streches to the river and bridge, where if you attack an enemy and you're within 7 or less range, your damage is dramatically reduced, proportional to how near you are. Nearer you are = lesser damage you deal. This spellcard is very annoying as it also grants the buff to mobs on the river. It only last for 2 turns as well so once she triggers it, make sure to be on position or have your strongest unit boosted by Mystia beat her up.
- Eiki's unique as she focuses on preventing movement and reducing your range through her first and second spellcards, but her third spellcard reduces your units power if they battled with Eiki, basing on your kill count for the entire playthrough. Very devastating in your most invested units so be sure to weaken them with other units before for your strong unit's final blow. Eiki also has a built in Extreme with increases her evasion, acc and gives her damage reduction, and a special ability that changes acc to 0 if you're less than 50, and 100 if you're higher than 50. A unique ability for sure so use it if she attacks as it also affects her.

Stage 63 this time is against Koishi, Satori's little sister. For the sake of story, Satori will not be joining us so no attune, and introduces us to a very annoying EX condition again, which is get 2 bombs within 4 turns and the bomb's positions are ridiculously placed. I've used Aya to boost movement speed here for Sakuya since I wasn't sure if I can do it without her, so I recommend it even for that. Koishi's spellcards are all special, as it has various effects which aren't a debuff mostly but a way for Koishi to move around such as a MAP that stuns your units in place, teleports her to various locations and even grants her focus. Koishi also has counter unlike her sister so fragile units beware if you're using them for support attacking. The bombs you've obtain from EX are important so keep and use them on any spellcards you may find troublesome.

Again, when I recorded this I'm a bit tired and I don't wanna go to their specific effects as Koishi and Eiki would be way too long cause of their stages, so sorry if these ones are just brief. I'll probably be back to normal on the next playthrough, just that the day I'm recording this I don't feel well or energetic for any strats for this game...




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Fantasy Maiden Wars
Fantasy Maiden Wars Complete Box
Gensou Shoujo Taisen
Playthrough
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