Fantasy Maiden Wars: Complete Box ~ Playthrough #30 (Normal+ Diff, No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=vy1unGB17uU



Category:
Let's Play
Duration: 47:05
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(Note: The audio on this video is way lower than usually because I forgot to turn it up and there's a couple of lags during the boss' spellcards. I apologize about this, I didn't manage to notice and fix this cause my body was aching when I recorded this for the entire day so it slipped)

Timestamps:
0:00 - Start
1:27 - Stage 55: Twisted Tomorrow
40:41 - Cutscenes (I've skipped most of these)
41:30 - Chapter Stats
44:02 - After Stage menu

Stage translations were taken from the Akurase Wiki:
https://akurasu.net/wiki/Gensou_Shoujo_Wars_Complete_Box/Flow_Chart

We've returned to the surface ladies, but the incident is far from over. On this chapter, we're fighting one of the hardest bosses in the game: Berserk Utsuho Reiuji. Driven mad by her Yatagarasu power being ripped by Marisa's companion on the last stage, she basically becomes way more powerful for this part of the game. As such, same as the previous video, this will be the only stage on this video. While the video length is shorter than stage 54, is it really harder?

Stage 55 begins as Utsuho lays quiet on the center of a massive crater with so many spirit mobs. You'll notice that there are multiple bombs on this stage from these spirits, they're helpful so make sure you get all of those as Berserk Utsuho has 5 spellcards with 2 of those being MAPs. The effect of those spellcards are nothing to scuff off too, as without proper planning, it'll easily lead your girls to critical health if not straight up beaten.

- Berserk Utsuho nearly starts with the same skills as Utsuho before with some slight differences: She now regenerates 10% more HP, 10% more MP, now has a max of 200 power and instead of Yatagarasu, she now has Erosion L2 has a personal ability: This gives her an additional move during a turn and 40% accuracy. This might be small but these absolutely works well with her very strong and offensive spellcards.
- Berserk Utsuho will also attack nearby units that are close, and after a few turns, will actively try to go towards them. This caught me off-guard as I thought she only does it on Hard and Lunatic, but also in Normal+ too! Beware of this.
- Before she activates any spellcard, she begins the stage with a danmaku field that increases her final damage by 800 if her attack hits.
- Her first spellcard is already a painful one: It's a simple one but affects a huge area and eliminates the usage of your defensive spirits: Flash and Endure. Combined this with Berserk Utsuho's huge damage, she will OTK your fragile units as support healers/ resuppliers. Keep them away for this spellcard as it could make Berserk Utsuho go towards them and easily defeat them. Keep an eye on the flame symbols to see if the attack would be lethal!
- Second spellcard is quite more simple but dangerous as well cause it's a MAP: She reduces final evasion by 30% and movement by -2. This effectively makes it harder to escape and even dodge it for non-specialize dodge units like Yuugi. You can use Grit, Iron-Wall or load weaker units besides the ship then grit to prevent casualtiers. I decided to defeat her before a MAP even comes off as I've planned ahead for MAPs cause Berserk Utsuho herself is a scary boss, not taking any chances.
- Third Spellcard is unique and one of her strongest: She always cast Direct Hit every turn, can pass through units and most importantly, Utsuho gains more moves if her attacks lands (capping at max +2). If all of her attacks land, she effectively gets 4 moves per turn which is insane. Avoid her attacks as much as possible, like flash negates direct hit but if she goes for units without any dodge like Yuugi, use Iron Wall and guard instead and dodge with whatever the next unit she's attacking. If she's attacking the same unit, heal them as much as necessary.
- Fourth spellcard is another MAP but covers nearly the entire map. It drags the find towards Berserk Utsuho as it reduces both movement, attack range by 2 and bomb range by 1! With a MAP, this would effectively shoot down support attacks and most units in closing the distance for attacks especially if they're not on position already. Use bombs if you must and it's best to not let this MAP go. Remember, Berserk Utsuho also has Potential+L7, so it would before to plan ahead for this spellcard before you finish the previous one.
- Utsuho's fifth and final spellcard: She gains Endurance+ which increases her acc and def as her HP goes down, reduces bomb range by 2 and lastly, replaces ErosionL2 with Life Furnace which uncaps her max power to 500 and gains +100 power as her HP goes down, but reduces the effect of Potential+ and removes HP regen completely. At this phase she becomes a glass cannon but a very dangerous one. No extra turns does makes it manageable.

And once she's down... We've saved the surface.. This boss is extreme hard if you're unprepared, so despite me finishing it quite quick, it's not that easy!
With the incident finally resolve, we get a glimpse of--- Koishi?




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Fantasy Maiden Wars
Fantasy Maiden Wars Complete Box
Gensou Shoujo Taisen
Playthrough
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