Far Cry New Dawn Part 7. Rage perplexing precision. (Tough New Game Blind)
Part Synopsis: Taking up Sharky's request to save Gina, Cap heads to the arena where she's being forced into the unwinnable death race. Not having the correct arsenal for this particular task, it's abandoned. Changing up the guns carried, the mission is restarted. Keeping Gina safe from all the Highwaymen attacking her, she stays alive. Resentful for not allowing her to deal with this alone, it quickly becomes clear such a thing was impossible.
Gina becomes a companion afterwards. Reaching the New Eden settlement, entry isn't permitted. Cap starts seeing visions of Joseph Seed nearby. This prompts an irritating triple puzzle to be solved; three emblems need to be picked up and pointed in an exact precise position to proceed. A guide needs referencing for the solutions here. After finally getting this done, the bunker that Seed and the Deputy holed up in unlocks. A book is picked up here, with a new step to bring it back to New Eden.
Part Notes: Doing the mission with Gina felt awkward right from the start, since the setup involving shooting from a high position wasn't disclosed before starting. It took a short moment to restart, although the principals leading to the irritation remain.
Playthrough Information: This is a blind let's play. I started on Tough difficulty and don't intend to lower it, unless absolutely necessary. Given the gigantic nature of any open world title, I have to limit what's covered in each video, since filming everything will just drag out the series' length. Story missions will all be covered. Certain side quests will be shown as well, depending on the nature involving them. Non plot instances like Expeditions, Liberating Outposts, Treasure Hunts and General Exploration I feel are best left out. 100% completion of every collectible or any other findable item won't at all be a major focus. Gameplay shown on PS5 with a digital downloaded version of the PS4. All videos will include commentary and webcam usage.
About Game: Far Cry New Dawn is a 2019 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is a spin-off and sequel to Far Cry 5, and the twelfth overall installment in the Far Cry series. Set seventeen years after one of the endings of Far Cry 5 which saw the fictional Hope County, Montana being devastated by a nuclear exchange known as "the Collapse", the game follows a group of survivors as they attempt to rebuild their community and defeat a gang of vicious bandits. Players assume the role of an unnamed security captain who, like Far Cry 5's deputy sheriff, is silent and highly customizable. New Dawn features most of the pre-existing gameplay elements of the series, including a large open world, capturing of outposts, and AI or co-op companions; it also introduces several elements from RPG gameplay, such as an upgradeable home base and increased reliance on crafting from limited supplies.
Far Cry New Dawn was released worldwide for PlayStation 4, Windows, and Xbox One on February 15, 2019. It received generally mixed reviews, with praise for the world design and entertaining gameplay, and criticism for its narrative and similarities to Far Cry 5. The game's sales were lower than both Far Cry 5 and Far Cry Primal.
Development: New Dawn is developed by Ubisoft Montreal in conjunction with Ubisoft Kyiv, Ubisoft Bucharest and Ubisoft Shanghai. According to art director Issac Papismado, the team had wanted to create a post-apocalyptic game set in the Far Cry series for a long time. The team intentionally avoided a dark and bleak tone as they felt that it would be a cliché and resolved to create a world that looks vibrant.
Set seventeen years after Far Cry 5, the world is undergoing a "super bloom" in which nature reclaims the world and gives the game a vibrant color palette. To give Highwaymen a visual identity, the team invited Montreal artist Zilon to create the game's art and graffiti. Similar to Far Cry 3: Blood Dragon and Far Cry Primal, the game is a smaller production when compared to the series' main entries, a decision reflected by the game's lower launch price. Announced at The Game Awards 2018, the game was released for PlayStation 4, Windows, and Xbox One on February 15, 2019.
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