The Legend of Zelda: Link's Awakening Part 18. Farce of reality. (Normal New Game Blind)
Part Synopsis: With a much better sense on what needs to be done, the area in question is hastily returned to. A scampering bug boss is encountered, although takes awhile to defeat. Another fill in the empty holes on the floor puzzle is done, finally awarding the Nightmare Key. Finding the Boss Room, an entity known as Hot Head is faced. Using the Magic Rod opens it up to damage.
Its dying dialogue reiterates how waking the Wind Fish will ruin everything. A Thunder Drum is located in the last room. At the egg, nothing appears to be work. Speaking with Marin back at Mabe Village, she teaches Link the Ballad of the Wind Fish melody. Playing this back at the egg, alongside all the acquired instruments cracks the shell. Entering the interior leads to an unsolvable maze below.
Phone Guy informs there may be information in the town's library. A book here shows the solution, which is caught on my phone for future reference. After returning and solving the puzzle, an amalgamation of nightmares stand in the way. Figuring out the patterns for each form becomes impossible, forcing me to look up the answers; which I never like doing, by the way. Upon being eradicated, the owl congratulates Link shortly before the Wind Fish itself appears. Looking like a whale, it beckons the instruments to be played again. In doing so, this world entirely dissipates. Link awakens IRL after his ship wrecked back during the prologue, confirming the whole ordeal was him being in a coma. Eh...
Playthrough Information: This is my first time playing Link's Awakening. My previous experiences with Zelda games are limited to The Legend of Zelda (NES), The Legend of Zelda: A Link to the Past (SNES) and The Legend of Zelda: Ocarina of Time (N64). Aside from brief coverage from various Top 10 Gaming Lists I've seen over the years that feature Link's Awakening, I don't know much about the game. The difficulty is set to Normal and I intend to beat the main story, although I can't be certain every item or collectible will be found, since this is blind. Gameplay shown on Nintendo Switch. This series will feature full commentary and usage of a webcam.
About Game: The Legend of Zelda: Link's Awakening is an action-adventure game developed by Grezzo and published by Nintendo for the Nintendo Switch. Released worldwide on September 20, 2019, Link's Awakening is a remake of the 1993 game for the Game Boy. It retains the original's top-down perspective and gameplay, along with elements from the 1998 re-release Link's Awakening DX.
The game features unique art direction in contrast to the series. The gameplay is presented as a "retro-modern" art style with toy-like character designs, diorama-like world designs, and tilt-shift visuals that evoke the original game's presentation on the Game Boy. The opening and credits cutscenes are presented akin to anime. It also features customizable dungeons which the player can create and then complete for rewards. The game received positive reviews for its faithfulness, improved gameplay, and unique art style, while its technical issues were criticized. As of December 2021, the game has sold over 6.08 million copies worldwide, making it one of the best-selling games on the Nintendo Switch.
Development: The Legend of Zelda: Link's Awakening is a remake of the 1993 game developed for the Game Boy. Link's Awakening had previously been remastered for the Game Boy Color in 1998 as The Legend of Zelda: Link's Awakening DX. While the original game was presented in 2D graphics in an almost square ratio on the Game Boy, the remake is presented in 3D graphics and a widescreen ratio on the Nintendo Switch. Some sections of the game's dungeons do not fill the width of the screen though, as certain puzzles and boss fights were designed to work with the tile count of the game's original square ratio.
While the original game and DX use simple sprite-based graphics for the cutscenes due to the limitations of the Game Boy and Game Boy Color, the remake features hand-drawn animated cutscenes, directed and storyboarded by Junichi Yamamoto. Oswald Katou handled the concept art, backgrounds, and color design.
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