FE3 Book 1 Low Turns - Chapter 20: The Chosen Ones

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The game's final map (chapter 20) is cleared in 1 turn (74 total).

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And here comes the finale of our Book 1 LTC. I use the remaining two shots of Warp to slay Mediuth, the game's arch nemesis, and seize with Marth (who suddenly boasts the party's finest combat stats after taking all those boosters and facing a bunch of enemies with Star Orb + Mercurius).

Mediuth's bulk is over the top, as he has 15 def and halves the atk (the final stat and not just str/mag) of the person attacking him, meaning without the Falchion (which we skipped for efficiency's sake) the highest atk you can have on him is 20 with any of the legendary weapons or Linda's Aura. Luckily, he's really easy to double with 0 attack speed, easy to connect attacks on and his counterattack isn't particularly menacing (the Book 2 Mediuth hits a good deal harder but the party there should be more competent too).

A single round of combat against Mediuth results in 10 dmg if the attacker wielding a legendary weapon has capped the corresponding offensive stat, or 20 dmg with one crit, which is quite far away from one-rounding the final boss.

To make matters worse, Kashim, by a stroke of misfortune, failed to proc his 60% strength growth in Gharnef's map twice in a row and only enters this map as a Hunter (dismounted from Horseman) of 19 str, so with a single crit he only tears off 16 HP from Mediuth's 52 max (also the max HP for anyone in this game; an odd number indeed).

While this sounds like bad news, our main source of damage comes from elsewhere - it's the Geosphere / Earth Orb whose 3 uses we've been saving up. Having three units trade it and use it on everyone on the map (allies included) results in random damage anywhere between 5 and 15, so if we can tear off 36 HP from Mediuth before warping Kashim in, a single crit will put an end to the boss and the Book 1 portion of this low-turns run. That's 12 dmg on average, so not excessively unreliable, yet tough enough to justify several resets.

Kashim being the bosskiller is the sole reason we bothered to train him for this in the first place. He needed to reach 12 wlv and 20 str, and while his combination of low wlv growth and high str growth gave the wrong idea of which stat he'd have trouble reaching, it was the strength benchmark he missed in the end - ironically, he did cap it after felling the dark lord.

The reason why Kashim was trained over anybody else was him being able to target Mediuth at 2-range. Linda with Aura or one of the armours (like Doga) with the Gradivus could've achieved the same effect, but Kashim felt a whole lot easier to train up and didn't require any strength boosters to get as far as he did. Dracos and paladins with 20 str can't help out much here due to dismounting in this map, and Mercurius / Miracle Sword users cannot target Mediuth at 2-range, which is a necessity seeing how we are to clear the last map in 1 turn.

The map could also be cleared in 3 turns with a single warp, Marth then having to do all the work in the bossroom, slaying Mediuth on turn 2 and waiting patiently to seize on turn 3. He does have the stats to do it now (something that was hard to believe two maps back before the eating of stat boosters began), but when we talk about Warp allocation, 1 warp use for 2 turns shaved off is quite a bargain as far as the second Warp staff goes (for the first Warp Rena came with, something like 4-5 turns per Warp saved would be the bare minimum).

I omitted the personal statistics at the end of the video because of the final length, but here's the top 5 for victories and experience (no 'battles' sadly):

::: Wins top 5 :::
Kashim - 37
Abel - 36
Marth - 35
Sheeda - 30
Minerva - 16

::: Experience top 5 :::
Kashim - 1661
Marth - 1472
Abel - 1470
Rena - 1388
Sheeda - 1330

The 'wins' section spells out quite clearly that the enemy density has been low while the warping has been quite rampant. If given more favouritism early on, Sheeda could've probably had the most kills (the #1 spot was somehow claimed by who was essentially a growth unit for the entire game, all the way until he reached 12 wlv and started 1RKOing Generals with a physical weapon) and maybe even removed the necessity of investing time and resources into Minerva (who still had great utility and some unique contributions due to being the 10 mov flier). Abel was an able fighter, even if unimpressive in the midgame, and I suppose I didn't have much of a reason to make Rena use a staff on full HP units every turn - she ended up getting more EXP than Sheeda who did a good bit of boss slaying in this run.

And that's the end of the Book 1 portion of our playthrough in this very strange game. Stay tuned for the Book 2 low-turns run coming to this channel sometime in the nearest future!







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