FF3 DS - Low Level Game Part III: Goldor, Garuda and Titan

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Third part in the series, showing the bosses up until the earth crystal and the final classes - Black Belt, Ninja, Summoner, Sage and Devout.

I decided against including the battle against Hecatoncheir because he and Titan are clones physically with pretty much identical AI as well, so I just picked the recording against the latter as it was shorter and showed the strategy I'd developed more precisely.

Goldor is the last boss battle during the short period in the game when we cannot go back to the Floating Continent until we recover our vehicle, meaning the new jobs I'm using here are at low job levels. The Viking, for example, replacing a Red Mage whose armour is terrible at this point in the game, is at job level 1 during this fight and his Provoke ability will always fail. Pity, he gets better armour than the gradually deteriorating Knight at this point.

With the same strategy as before; that is, the Knight defending and characters at critical health attacking (with the fourth having some HP in case a spell targets everybody and kills the critical HP guys), Goldor isn't too hard. The problem is that we can't kill him very quickly: he appears to take little damage from magical attacks and he has more HP than Kraken, but without an elemental weakness. This is the first time the Monk is easily the best with the numbers. When the boss casts Protect, he takes even less damage and there's nothing we can do to fix it in this challenge.

When Goldor is low on health, he may start casting Thundara, according to the info Kainmaster sent me. Well, I'm lucky to have never seen it then.

Then there's the boss everybody seems to fear, Garuda! Garuda has around 10K HP and is weak to wind. It attacks with regular blows for unimpressive damage but what makes most players tremble is the Lightning attack. Some normal parties can't survive it, nor can we.

It goes without saying, but we can only win if Lightning is never seen, no, not even once. A party of jumping Dragoons sounds good, but these guys have lower HP growth than the other fighters and I am not very likely to end the battle with all people alive for even experience distribution, given that the battle ends in my favour in the first place.

The party I went with was Dragoon (nobody does damage to Garuda as well as this class), Bard (I believed Protect on the whole party would be a necessity), Knight (he was at job lv. 99 and has the best HP growth at this point) and Viking.

The Viking at job lv. 99 is a must in this and other battles to keep those physicals away from the others, weaker defensively and/or oriented towards offence. With his best equipment and two shields in the back row, he survives Garuda's attacks as if it were a Goblin at the start of the game.

Garuda, as I said, is weak to wind, hence Dragoon doublewielding Wind Spears does ridiculous damage. I could easily train two more for a one-turn win, but I didn't want to grind just for one battle. No need for so many Dragoons when there's just one really good spear in this challenge endgame.

When I fought Hecatoncheir, I made a discovery. You know how Bards Sing with Madhura, casting Protect on everybody, which lasts for two turns? I found out that if you use a Turtle Shell, an item that gives Protect to the target, it will... stack. IT STACKS. Seriously, this makes the Viking completely immune to physical attacks with his already impressive defence.

The only problem is the boss using his spell, Quake... If he doesn't use it, we win. And after a dozen of attempts, this is what happens.







Tags:
final
fantasy
iii
ds
low
level
game
llg
challenge



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