FF3 DS - Low Level Game Part II: Hein & Kraken
Challenge playlist:
https://www.youtube.com/playlist?list=PL52375112C71523E0
Second video in the series, showing two more bosses before we get to the water crystal and get 5 more jobs - Viking, Bard, Dark Knight, Evoker and Dragoon.
I didn't really feel like switching to the new jobs for this part of the game, even though the Knight was a must, as you can see in the video. Knights have the auto-ability to take damage for allies in critical health, kinda like Cecil and True Knight wearers in FFVI. What's more is that Knight's Defend special ability, often superficially dismissed as waste of a command, makes him take less damage while protecting himself and others. Surely, it's stupid to use it in a normal game, but anything you're doing when you should be killing enemies within one turn is stupid in a normal game anyway, and that's not what we're playing. In an LLG, a Knight with the best armour available in the back row and using Defend is a perfect defensive strategy for keeping the weaker offensive characters alive, like that silly Monk that kept dying in the previous video.
It's a pity that the equipment the Knight gets later in the game is shitty at best, and other characters won't need to be defended by such a meek Knight.
At this point though, a Knight is essential, and advancing in dungeons where enemies aren't too fond of using magic is simplified to a great degree.
Scholars... Yes, that's the class that makes best use of offensive items. The downside is that they have some of the poorest HP growth in the game, making them an undesirable class to use for that very reason. However, I turned everybody into Scholars as soon as I got the class and trained them to job lv. 99. When we clash with bosses who need to be killed far, far faster than we can possibly afford for our own sake, we might need a Scholar badly, and we might use the service of this class when the experience is not enough to level us up (I'm not sure how rare those instances will be).
Hein was tricky. He shouldn't have been, but he was. The critical HP + Knight setup works wonderfully for physical attacks, which are the most prominent actions we'll be seeing from bosses, but not when the whole party is targeted with a magic spell. This is precisely how this battle is opened. Bad.
I hoped it wouldn't happen but was prepared for it regardless. One character, the Red Mage, was left at full health so that the Knight wouldn't remain alone on the field. The Poison spell killed the Monk and the Thief, but I managed to revive them in time. The next turns were really extreme, with the party barely able to survive and keep everyone alive, with the confused Monk (and I somehow forgot to steal an Angel's Sigh, which is this game's Remedy, before this dungeon) attacking corpses and sometimes the living guys too.
Hein doesn't have much health, but because of all that trouble I was lucky to defeat him as early as I did.
Kraken, on the other hand, was supposed to be hard, but this attempt went so smoothly it was all against the odds.
Kraken likes casting Blizzara. This wouldn't be so bad, if all the best equipment in the game at this point wasn't predominantly of ice element. Ice Shields, Armour and Helms all increase damage done by ice-elemental attacks, surprisingly, while lowering the fire-elemental stuff.
This made me radically re-equip the party, so much that the Knight had virtually no defensive potential to do, well, what a Knight is supposed to do, defend the party!
But it all paid off well in the end. The only Blizzara I saw targeted the Knight, equipped with the Flame Mail, surviving it, and the Red Mage ate a physical attack. Next turn a physical was successfully blocked by the Knight Arc, and Kraken was dumb enough to cast Blind. This was the turn when I killed him with Heavenly Wrath, going all out with every character. These Thundaga casting magic items can be stolen in this boss's dungeons, and duped.
Poison Frogs and that bastard Goldor are next.
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