FF9 Perfect Game with Offensive Training B - 112 (road to Excalibur II - April 2024)
Welcome,
This is the 112nd episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.
Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66
Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2
This episode covers the passage of playing time during the month of April 2024, in order to possibly obtain Excalibur II after the game clock's reset, that should occur after almost 20000 hours of playing. The current game's clock indicates 4138 hours and 20 minutes of playing.
Corrections/complementary info section:
* To preserve the disk drive in the console used, I thought before embarking on this "road to Excalibur II", to remove the disk during the long hours of waiting and to put it back only to save (because I know that the disk rotation has no impact on the playing time that passes while the menu is open, and the software only needs it to load the screens), but I ultimately preferred to let it run normally, because I fear that doing otherwise could have an impact on the game's code, like skipping a possible playing time "cap", even if this is highly unlikely (I have few backup disc drives and NTSC PS1 consoles anyway).
* As a reminder, the threshold of playing time equivalent to approximately 2330 hours and 10 minutes is a "cap" that prevents the game to calculate a positive value when it comes to know how much time passed between two visits of a Qu's Marsh, meaning it is not possible for the frogs to mate and reproduce in the current save file (the mechanism will be restored if the clock resets). Demonstration of the impact of reaching the cap in the following video:
https://www.youtube.com/watch?v=VudX3e_LJk0
* Note that an estimation of 30 to 40 minutes seems more appropriate for the duration of the next monthly episodes of the playthrough than the "a little above 40 minutes" estimation which appears in the very first text of this video.
* Note that the ingame clock is slightly slower than a normal clock.
* Note that if it ever turns out that the clock indeed resets (with confirmation from the emulator test - that I have not started as of now - for example), and I notice that there is something missing regarding a character's stat or an item's quantity, I will resort to using a gameshark code or so, because I know I won't have the patience to restart the challenge from the beginning.
Link of an annex guide which summarizes most requirements of the challenge:
https://www.mediafire.com/file/v75arfocbfl2cxs
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