Threshold after which it is no longer possible to catch frogs in FF9

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Published on ● Video Link: https://www.youtube.com/watch?v=VudX3e_LJk0



Final Fantasy IX
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Duration: 29:04
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Welcome,

This video proves that the threshold of playing time equivalent to approximately 2330 hours and 10 minutes is the "cap" after which the frogs stop reproducing. Please note, however, that if the clock resets after approximately 20000 hours of playing, the frog reproduction system should be operational again.

At the beginning of the video. It is shown that the playing time of the save file used for this test is equal to 2329 hours and 54 minutes.

The save is loaded at 1:05, then from 1:20 to 2:30, I visit the Qu's Marsh on Lanar Island to catch two frogs, then I wait for at least ten minutes of time to pass (the minimum so that there is a progression in terms of growth of the frogs on Lanar Island), before returning to Qu's Marsh at 13:09 to note the presence of two baby frogs at 14:12 that replaced the two frogs caught earlier, which prove that the growth of frogs still operates (this is normal, because at that time, the clock has not yet reached the mark of 2330 hours and 10 minutes, and ten minutes have passed between the time I left Qu's Marsh and the time I re-entered).

I then catch four frogs and leave two couples of frogs in the pond (so that there is theoretically almost no chance that there will be no new frogs in the next visit), then when I exit Qu's Marsh at 15:55 (the playing time clock should have reached or almost reached the threshold of 2330 hours and 10 minutes at the time), I wait again for at least 10 minutes, then I return one last time around 28:00 to Qu's Marsh to see that there are no new frogs, because the code which manages the growth of frogs considers that 10 minutes have not passed between the time I left Qu's Marsh and the time I re-entered, since the clock that manage the frog growth has been stuck at the value equivalent to 2330 hours and 10 minutes for the last ten minutes (note that if the frog growth is not taken into accuont, the general clock that counts the playing time continues to operate normally as proven by the subsequent save files).

Here is an example that may help understanding if the text above is confusing: if I leave Qu's Marsh at 2505 hours and 16 minutes of playing, the "exit" time registered for the frog growth mechanism will be a value corresponding to 2330 hours and 10 minutes (since it is the max value when it comes to the frogs growth mechanism), then if I reenter Qu's Marsh at 4100 hours and 2 minutes, the "entry" time registered for the frog growth mechanism will also be a value corresponding to 2330 hours and 10 minutes, which means that the computer considers that 0 minute have passed between the "exit" and "entry" despite the passage of hundreds of hours of playing time, and this will therefore result in a frogs pond unchanged since the last visit. If the clock of playing time resets to "00:00:00" (in white color) after the passage of nearly 20000 hours of playing, the "entry" and "exit" values taken into account for the frogs growth mechanism should be reinitialized (allowing to relaunch the frogs growth process) when the player entrers/exits Qu's Marsh before the next threshold corresponding to 2330 hours and 10 minutes of playing.

URL of the related video:
https://www.youtube.com/watch?v=HPjWqu2muX0




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