FF9 Perfect Game with Offensive Training B - 111 (road to Excalibur II - March 2024)
Welcome,
This is the 111st episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.
Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66
Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2
This episode mainly covers the passage of playing time during the month of March 2024, in order to possibly obtain Excalibur II after the game clock's reset, that should occur after almost 20000 hours of playing. The current game's clock indicates 3441 hours and 5 minutes of playing.
Corrections/complementary info section:
* I moved the team to the "Gate to Space" save point in Memoria from 01:11 to 11:00, that should be the save point until the eventual reset of the game's clock.
* To know if a power cut (which requires reloading the save and recapturing the loading moment on camera) has occurred or not, without turning on the TV, I deactivate the red light ("ANALOG" fuction) on my SCPH-1200 controller before the timeskip: if I see the red light on the controller when I pass by the TV, this means that there has been a power cut in the meantime, because when the console turns itself back on when the electricity is restored, FF9 automatically activates the "ANALOG" function before the appearance of the title screen.
* To preserve the disk drive in the console used, I thought before embarking on this "road to Excalibur II", to remove the disk during the long hours of waiting and to put it back only to save (because I know that the disk rotation has no impact on the playing time that passes while the menu is open, and the software only needs it to load the screens), but I ultimately preferred to let it run normally, because I fear that doing otherwise could have an impact on the game's code, like skipping a possible playing time "cap", even if this is highly unlikely (I have few backup disc drives and NTSC PS1 consoles anyway).
* As a reminder, the threshold of playing time equivalent to approximately 2330 hours and 10 minutes is a "cap" that prevents the game to calculate a positive value when it comes to know how much time passed between two visits of a Qu's Marsh, meaning it is not possible for the frogs to mate and reproduce in the current save file (the mechanism will be restored if the clock resets). Demonstration of the impact of reaching the cap in the following video:
https://www.youtube.com/watch?v=VudX3e_LJk0
* Note that the ingame clock is slightly slower than a normal clock.
* Note that if it ever turns out that the clock indeed resets (with confirmation from the emulator test - that I have not started as of now - for example), and I notice that there is something missing regarding a character's stat or an item's quantity, I will resort to using a gameshark code or so, because I know I won't have the patience to restart the challenge from the beginning.
Link of an annex guide which summarizes most requirements of the challenge:
https://www.mediafire.com/file/v75arfocbfl2cxs
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