FF9 Perfect Game with Offensive Training B - 110 (road to Excalibur II - February 2024)
Welcome,
This is the 110th episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.
Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66
Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2
This episode mainly covers the passage of playing time during the month of February 2024, in order to possibly obtain Excalibur II after the game clock's reset, that should occur after almost 20000 hours of playing. The current game's clock indicates 2767 hours and 49 minutes of playing.
Corrections/complementary info section:
* The sequences in the first 30 minutes cover the completion of the "base save" Gils/items farming, that basically consited of maximizig (to 99 copies) the last items not maximized during the previous farmings, namely few gears in Daguerreo's Armory, then reaching 10 million Gils possessed once again.
* The turbo controller setting done with my ASCII ENHANCED PAD for the "Gil Turtle method" (used in this episode to farm Gils/items) is the following: placing firtly Zidane in the far northwest part of Uaho Island, behind the Chocobo Paradise's mountain, then changing the controls config so that R2 is used to confirm instead of CROSS, and so that CIRCLE is used to rotate the camera counterclockwise in the world map instead of L1, then setting the autofire function on the R2 button (to end the battles with physical attacks and to pass the battle rewards screens as a reminder), then arranging finally (by placing weights) to maintain two buttons pressed, which are the left directional button (so Zidane runs constantly), and the CIRCLE button (so that the camera will move with Zidane to make his running trajectory circular). Note that the other side of the island may be more practical but is riskier, because if Zidane's sprite derail from the trajectory, he can reach the forest or the vehicle from there.
* From 0:10:16 to 0:21:45, you will notice when comparing the clock times and the amounts of money, that there was less money won than expected (about 480000 Gils per hour collected on average instead of the usual 520000 Gils). This is probably due to the fact that the left dumbell disc must have slipped slightly a few hours before the recording time, causing Zidane to no longer run fluidly with the rotation of the camera (I noticed this when turning the TV back on and I readjusted the dumbell disc in order to better hold the left directional button, a little before starting to record with the phone). The same thing happened in another session, from 0:27:43 to 0:28:20, where I recorded this time without me touching the turbo controller device, to show that this causes the interruption of Zidane's race at times (which naturally does not favor the frequency of battles, hence the fewer money collected than usual previously). You can notice from 0:20:51 to 0:22:27 that the average of money collected is the usual when there is no problem with the turbo device.
* The part from 0:30:00 to 0:35:00 covers the part in which I collect the missing Eixir (to reach 99 copies possessed) from a Yan monster.
* In the part from 0:36:00 to 1:29:40, I restarted raising the counter of frogs captured to exceed the 1000 mark, with the routine (detailed in the previous espisode) consiting of catching frogs in the four ponds before saving the game. Note that my max regarding frogs captured as of the time of uploading this video, is equal to around 2100 IIRC (I reached that number in a previous challenge I named "X/Y/Z/& Concepts challenge", in the save in which I followed the path "Z3").
* To ensure that each of the four frog ponds will be full (with 8 adult frogs) by reaching the 2330 hours and 10 minutes mark, I entered from 1:32:40 to 1:35:40 the four Qu's Marsh to resume the frogs growth cycles mechanism. A check for confirmation was made by visiting the ponds from 1:38:15 to 1:46:12.
* The save file at 1:51:53 was made especially to show that the mark of (approximately) 2330 hours and 10 minutes of playing, is a cap when it comes to the time that the computer uses to compare the time of last exit of Qu's Marsh and the time of next entry, to determine how many cycles of frog growth have passed (wich means basically that it will not be possible to catch frogs after the 2330 hours and 10 minutes mark). The test done from that save file to prove that the mark is indeed the cap after which it is no longer possible for the frogs to grow is the following:
https://www.youtube.com/watch?v=VudX3e_LJk0
* Note that the ingame clock is slightly slower than a normal clock.
Link of an annex guide which summarizes most requirements of the challenge:
https://www.mediafire.com/file/v75arfocbfl2cxs
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