FF9 - X/Y/Z/& Concepts of Perfect Game - 3/4: minor updates (V3)

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Published on ● Video Link: https://www.youtube.com/watch?v=KKjXvACzL6g



Final Fantasy IX
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Duration: 45:04
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Welcome,

This video presents mainly new (minor) "V3" updates I made to the "Perfect Game Concepts" challenge.

The challenge has been updated again (V4) in the meantime (details in the 2021 video):
https://www.youtube.com/watch?v=cbM3o-gC6FE

As a reminder:
* The presentation of the challenge has been done in the 2018 (V1) video below:
https://www.youtube.com/watch?v=NY3fHkRUh3M
* The first four (major) updates done to the challenge have been presented in the 2019 (V2) video below:
https://www.youtube.com/watch?v=B8Au8JfRiS0

Link of the latest available version of the Excel guide (V4):
https://www.mediafire.com/file/z5pkkuw03osdnl8

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What follows is a summary of the video's content:
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The video's first section from 00:17 to 22:00 shows the content of save files representing my actual progression in the challenge.

The video's second section is the one that presents the updates of the new version (V3) of the Excel guide, that are not as important as the V2 ones (that added new paths/options for example), but contain nevertheless 4 new Tetra Master cards ranking criteria in comparison to the previous version (one of which is the most elaborated I have ever created), and that replace two criteria of the previous version (one of which contains a mistake in its formula). The following lists the four main updates of the V3, by order of importance:
1) Change of the Tetra Master cards ranking criteria used to allocate arrows amount (this will be detailed from 22:08 to 25:27 and it is by far the most important update of this version, since the remaining updates below are only for practical purpose);
2) Replacement of Quina's training in Concept Y (results not impacted), making the battle against Abadon easier (details at 25:28);
3) Addition of info on an alternate method to "farm" Gils, using a turbo controller (detailed from 25:41 to 34:57, with complementary info consisting of a comparison between different methods of Gils "farming");
4) Replacement of the recommended method to farm APs in Disc 3 (details at 34:58).

The section from 36:26 to 43:05 contains info and sequences about gameplay tips that are not addressed in the previous two sections above:
* The part from 36:30 to 39:13 details how I did my Disc 4 training in my Concept X/Y files;
* The part from 39:14 to 41:13 concerns how I did my Protect Rings farming;
* What starts at 41:14 concerns the Wing Edge farming.

The miscellaneous technical info starting at 43:06 conclude the video.

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The important part below is where I add minor corrections or precisions regarding this video (since there is no more video annotations allowed):
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In order to read properly the (small) texts that appear during certain parts of the video, you need to display them on your PC with a 720p quality at least.

The text that was supposed to appear from 18:32 to 18:37 does not appear. As I do not want to upload the video again, I will leave below what was supposed to be in this text:
The text says (basically) that it is necessary to prove in the save file that all the summons (except Madeen) have not been used yet because summon usage is forbidden in Concept Z, then it says that the following text (refers to the text from 18:38 to 18:47) will explain in details why it is forbidden to use summons in Concept Z, then says that the Excel picture appearing at 18:49 will explain how to prove easily (without several resets) that the summons are unused in the save file.

I forgot also to precise the following regarding Tetra Master:
* If you can and if you decide to use the "Gil Turtle method" presented in this video in order to farm Gils, you will obtain more than the necessary amount of Gargant cards in order to have one with 5 arrows, which makes not necessary the action (that I recommended in the V2) of obtaining a Gargant card with 5 arrows before entering Terra.
* You can also ignore the V2 recommendation to challenge the Four-armed Man in order to obtain the ship categorized cards before other rarer cards, since I advise now to keep the latter opponent available and to keep the 6 arrows Namingway card and the 7 arrows one (that it is still mandatory to collect in Disc 3 by the way) as long as possible (until the creation of a final save), in order to be able to delay the Tetra Master criterion choice indefinetly.
* The V2 recommendation to get good cards during Garnet's Cononation at the beginning of Disc 3 via the Arrows Manipulation (in order to be able to obtain easily a Namingway card during the tournament) still stands.
* The V2 recommendation to get a 5 arrows Fat Chocobo card at Chocobo's Paradise still stands also, because the Fat Chocobo card will be the hardest card to obtain otherwise (as a reminder, you need to have 100 cards when you complete the Chocobo's quest in order to be able to obtain a Fat Chocobo card afterwards from Fat Chocobo at any time).




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