【FFXIV】4.X Dragoon ~ Rotation Demonstration
Rotation made for Striking Dummy and shouldn't be used in an actual fight unless certain circumstances allow.
Got bored waiting for raid and decided to do hit the striking dummy for a bit! 3:30 fight duration (๑˃̵ᴗ˂̵)و
Why do I Spineshatter Jump before Jump in the opener? Besides letting you SS early before your 2nd life surge where you would normally hold Jump. It sets up Spineshatters cooldown to fit easily in the 3rd B4B window so you get SS and MD under the effect. You can still get your 3rd jump under the 2nd B4B if you have hgh ping it is probably better to clip your GCD getting that Jump in if you don't lose a GCD over the actual fight encounter.
Why BoTD instead of Diversion prepull? I personally feel it's better to get an extra one or two GCDs under Diversion instead of popping BoTD prepull. Your blood gauge counter becomes irrelevant after your 2nd FT combo as it becomes maxed regardless of which way you pop your cooldowns.
Why hold Geirskogul until your Life Surge? In an actual Raid Scenario that Geirskogul usually won't catch the Trick Attack and some raid buffs windows(Embolden, Brotherhood, etc) so unless I need to Geirskogul earlier into a fight (O4S) I won't blow it any earlier than after Vorpal Thrust.
Why use your 2nd Blood for Blood before Chaos Thrust instead of Disembowel? Isn't Disembowel more potent than Heavy Thrust? To catch the BoTD buffed Jump in the Blood for Blood window.
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