【FFXIV】4.X Dragoon ~ Advanced Optimization Guide (OUTDATED)
Outdated Pre 4.1 Change
What's up guys!
It's finally done! Took me some time to get the clips and put together but i'm glad it's done. If you have any questions or opinions you can send me a message or leave a comment below.
Fast Forward:
GSK + MD vs GSK + LS: 0:30
Jump Optimization: 3:10
Battle Litany: 5:40
Dragon Sight: 6:40
Blood for Blood: 8:05
Life Surge: 8:45
GSK + Nastrond: 9:25
Sonic Thrust: 11:30
Openers: 12:05
Uptime Optimization: 14:25
Optimized 5 Minute Rotation: 18:50
Outro: 24:05
[Notes]
- Not expecting everyone to agree on the most controversial subject of DRG (GSK + MD or not) as it's been widespread in the meta opener". But a lot of the high end players that have actually cleared savage agree that using GSK + LS is better.
- I want to make it very clear that I am not dissing or saying that using the early GSK opener is shit. As it is not and is VERY valuable when it needs to be. The difference between the early GSK and late GSK relies on the party! If you don't have a Ninja, Monk, or Red Mage using GSK earlier or later practically won't make a difference as both of them will be buffed by the same buffs. The reasoning behind the value of the early GSK lies behind entering LoTD earlier which doesn't need to be forced into happening in most of the savage fights this tier.
Links to Openers used in the video:
Delayed MD + Late GSK - http://ffxivrotations.com/xy1
Early GSK - http://ffxivrotations.com/xts
Switched Jump & Spineshatter - http://ffxivrotations.com/xtu
Super Suboptimal but good ONLY if you need to enter LoTD even earlier opener - http://ffxivrotations.com/xtw
- Difference between the 5:00 optimized rotation used in this video and 3:30 rotation used in the video I upoaded the other day:
5:00 Rotation: In this one you need to pop your potion before Disembowel or else your 2nd potion won't come off cooldown in time to reach Chaos Thrust. Of course this is a striking dummy scenario so there is no downtime to take into consideration. In this rotation you use Jump then Spineshatter Dive since you use your Blood for Blood before each Chaos Thrust Your jumps also allign themselves so you get a use in each Blood for Blood window without any penalty on Spineshatter since you're holding it for the burst window at the end. Towards the end of this rotation you use Gierskogul comes off cooldown along with your fourth Mirage Dive, if you were to use your Mirage Dive before Geirskogul comes off cooldown you would use a usage of Geirskogul over the course of the encounter.
3:30 Rotation: In this you use the standard opener switching the positions of Jump and Spineshatter to ensure you get a Jump, Dragonfire Dive, Spineshatter, and TWO Mirage Dives under B4B + DS + BL in the final segment. If you were to use Jump before Spineshatter in the opener here you would not get Spineshatter (Dependant on ping) or Two Mirage Dives under B4B + DS + BL and would only get one use under them instead. You also use Blood for Blood right before Chaos Thrust instead of Disembowel here. This is a trade off between having a buffed Disembowel (230 potency) and Heavy Thrust (180 potency) but since you get your 4th Jump (Since you switch Spineshatter with Jump in the opener) under the effects of Blood for Blood it's a potency increase to do this.
[Edits and Fixes]
- At 12:09 and 12:41 Weaved Battle Litany appears after HT, even though it is at the right place in the rotation.
- At 13:00 GSK disappears before the end of the animation (while Mirage Dive appears)
- I take back my statement with the Early GSK as on a basic level you should ALWAYS do the Early GSK as it has more leniency with GSK timings. On a more advanced level however with the coordination of extra raid buffs the late GSK opener is slightly better assuming you actually coordinate your GSK with the damage you get from a higher multiplier more than losing a usage of Geirskogul (220 potency).
tl;dr Always do Early GSK opener unless you're confident in your ability to maximize GSK usage.
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