FIFA 10 Xbox 360 Vs PSP

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FIFA 10
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FIFA 10 (2009)
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FIFA 10 (titled FIFA Soccer 10 in North America) is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released on 2 October 2009 in Europe, 1 October in Australasia and 20 October 2009 in North America. It is available for the PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 2 and Wii.[6] Handheld versions of the game were also released for the iOS, Nintendo DS, PlayStation Portable, and Mobile Phones.

The demo of FIFA 10 appeared on PlayStation 3, Xbox 360, and Windows on 10 September in Europe, on 11 September in Australia, and on 17 September in North America. The playable teams were Chelsea, Barcelona, Juventus, Bayern Munich, Marseille and Chicago Fire. The stadia used in the demo were Wembley Stadium (Xbox 360 version), and FIWC Stadium (PlayStation 3 version). The demo offered friendly matches with half lengths of three real-time minutes. As well as playing a friendly match, the demo allows users to upload created in-game videos and screenshots to EA Football World.[7] The tagline for the game is "How big can soccer get?", and "Let's FIFA 10". Commentary is available in 12 languages, with each language boasting around 25,000 phrases. The English version features British commentators Martin Tyler and Andy Gray, while Clive Tyldesley and Andy Gray were still to remain as commentators in PC, PS2, Wii and PSP.

FIFA 10 is the second version of the game to sponsor a football club. Along with football magazine FourFourTwo, FIFA 10 is the co-sponsor of English League One club Swindon Town. The FIFA 10 logo appears on the front of the team's away shirt and on the back of the home shirt.[8][9] It is the first FIFA game to do so since FIFA 07, which sponsored Accrington Stanley for the 2007–08 season.[10] It was also the last FIFA game to be released in October until FIFA 21 in 2020.

Manager Mode
Manager Mode enables the player to take charge of any club in any of FIFA 10's featured leagues.

The Manager Mode has been revamped for FIFA 10, with many previous issues and criticisms addressed. EA has claimed that over 50 key improvements have been made to the PlayStation 3 and Xbox 360 versions.[11] Among these improvements are:[12]

Gameplay changes
The "Total Football Experience" is a new feature in which football news from around the Manager Mode world is visible, including player transfers, fixtures and results in foreign leagues. A new "Assistant Manager" can be used to take care of the team's line-up and to rotate the squad based on importance of the upcoming match. For example, if the next match is against a low rated team, he will make sure that players normally on the bench will start the match. Pre-season friendlies have been introduced to the Xbox 360 and PlayStation 3 versions of the game, as a chance to flatten out any wrinkles in a team's lineup before the domestic season begins.

Results for simulated matches are more heavily based on team strength and do not appear to be as "random" as has been the case in the past. This results in more realistic performances and eliminates instances where stronger clubs would be fighting relegation and clubs with weaker players were winning the league. Non-player clubs also now rotate players more often based on factors such as fatigue, player form, and the relative importance of a match, so the lineup for a top team in the early rounds of a domestic cup may consist of less-able and younger players as opposed to a full-strength squad. The names of the "generic" stadia can be changed in Manager Mode to reflect the name of the player's club's home ground.


An in-game screenshot highlighting the improved transfer system in Manager Mode.
Finances
All financial matters are based less on a team sponsor and more on the club's board of directors, who provide two overall budgets: The wage budget, a yearly amount for paying players, and the club budget, for buying and selling players as well as making other improvements to the club. There is a "Board Difficulty" setting, which determines the financial generosity of the board.

The transfer system has been made more authentic, as money is no longer the monopolizing factor in acquiring a player. The acceptance of an offer will be based on factors such as the number of players in the squad in the same position. If the club accepts, the manager has the choice of which, if any, of the players to ultimately sign.







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Other Statistics

FIFA 10 Statistics For BroGameTime

Currently, BroGameTime has 247,775 views for FIFA 10 across 29 videos. There's close to 6 hours worth of content for FIFA 10 published on his channel, or 1.07% of the total watchable video on BroGameTime 's YouTube channel.