Fight'N Rage - Gal advanced throw combo - A into 2JA6A AAAAA, possible bnb
Playlists for more of my Fight'N Rage videos:
• FNR - all char combos
• FNR - Gal combos
• FNR - Ricardo combos
• FNR - F.Norris combos
• FNR - runs bugs etc (not combos)
(Read below for combo notation)
Another variation on the direction-switching jump air chain into AAAAA bnb combo. This time, only using 1 A. I think debatably it may be easier than using 2 AA's, good for switching directions quickly.
Notation:
I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special
x = that particular hit in the chain doesn't occur; ie if I write xxxxA, that means you perform Gal's 5th hit of her chain ie press A 1 time, not press A 5 times
(facing right)
(grab) 4A -
441JA5A,
4A (slight delay) - 2JA6A,
6AAAAA (slight delay) - 28A (slight delay) - air S -
66(hold)5 -
6AAAA - 3JA4A,
4AAAAA - 1JA5A, 4465 -
4AAAAA
-the air S will explode most common enemies who have lifebars compared to the Ramwof (the Judo Dog with the brown skin and green pants)
-after the 4A, you need to pause a little so the enemy drops down a bit, that way after you do the 2JA6A, they won't be knocked as far away (compared to if you cancelled 4A immediately into 2JA6A)
-try to space out the 6AAAAA - 28A - air S as much as possible, to give your SP meter time to refill
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