[Final Doom] Plutonia 2 map15 "Where hate runs red" UV-Fast 04:07

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Published on ● Video Link: https://www.youtube.com/watch?v=Z8_SHeB6cn4



Game:
Final Doom (1996)
Duration: 4:30
670 views
18


Pwad: pl2
Iwad: Plutonia
Map: 15
Name: Where hate runs red
Map author: Kira
Skill: Ultra Violence
Category: UV-fast (UV-Max with -fast parameter)
Time: 04:07
Kill count: 64
Executed with: PrBoom v2.5.1.4 -complevel 4
Video capture&editing: Fraps 3.4.3 + Sony vegas10
Made by / credits to: myself
Recorded: 28/07/2013

Secrets:
1) 01:30 megasphere
2) 02:30 BFG
3) 04:06 access to the secret level by AV jump


First of all, this upload took a bit longer than expected for a couple reasons. This is one of my favourite maps so I wanted a good demo, I had very busy weeks lately and this map under -fast was rather difficult.

The strategy had to be different in many situations from the regular uv-max run. First of all telefragging the first cyberdemon isn't too hard, but you have to clear everything downside first and to "push" him with SSG shoots to be safe. I took right away the megasphere then, because there are 2 very critical fights here, and the first is the RL area. I found out revenants can still aggro the cyber with a good timing there, while the chances he comes out of the room before you have to dodge 500 hooming missiles are... quite low. In this video everything in the first half went particularly smooth, and the cyber cleared everything without harming me at all. This isnt only rather fast, but also very important for the second critical fight, where most of fails arrived. The BFG and the fight against the 3 AVs and floating monsters. You obviously want the AV killed asap with the PEs, but it's very common to not have so much luck and therefore getting pushed around or getting too much damage there.After this is clean, it's just a matter of finishing the last cyberdemon - which is quite weakened by the revenants earlier on- and the AV: best happens when the rockets can kill the archie for you, so that you can get closer firing bfg, but if you have spared 80-120 cell should be enough. My first exit was 05:32, wanted to get a sub 4min but considering how well was this first half, I decided to leave as this is now.
next map looks terribly challenging, I Hope to start playing it soon, because the level is totally new to me :p







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