[Final Doom] Plutonia 2 map21 "Assassin" UV-Fast 16:47

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Published on ● Video Link: https://www.youtube.com/watch?v=gOvnvx4mfrw



Game:
Final Doom (1996)
Duration: 17:10
1,037 views
15


Pwad: pl2
Iwad: Plutonia
Map: 21
Name: Assassin
Map author: Pipicz
Skill: Ultra Violence
Category: UV-fast (UV-Max with -fast parameter)
Time: 16:47
Kill count: 295
Executed with: PrBoom v2.5.1.4 -complevel 4
Video capture&editing: Fraps 3.4.3 + Sony vegas10
Made by / credits to: myself
Recorded: 27/12/2013

Secrets:
1) 13:15 I dont reall get why this is a secret area tbh
2) 14:03 the green torch gives access to a very useful megasphere

Phew, this one was quite demanding. Map itself is rather tricky, for a couple hard rooms, with not much armour, little room to dodge and those doors opening by just switches... Everything you may hate in an uv-fast run lol
So after I had a tactic to finish the map, I was rather sure I'd stop at first exit, but that was way too bad. Was easy to cut 3mins, and I'm sure this cuold be pushed even further with some dedication :) Personally, this isnt my fav map, many part needs a very- very careful playing and therefore quite slow looking. I like how I wiped the PEs and the redkey area tho, because those two were quite nasty areas the first time I saw them.

The start is hectic, and both sides of the map requires an attentive playing; blasting through the area is sure death, so killing everything before moving forwards was a must for me. Same goes for the PEs spawning with the main switches. The tend to spawn "infinitely" lost souls if not killed like I did, because they appear in the MM room and will for sure be attacked by the plasma spiders there. Since the spiders are "caged" PEs cant kill them back, and will costantly spawn lost souls for that.
About the redkey room. After you enter, you cant move back, so your health and armour should last long enough. I found rather wise to kill the revs with RLs before trapping yourself in, and then clearing the fastest part of the sides, to be able to clear leftovers without too many dangers. The cyber itself is quite easy to handle on -fast. because they get infighting easy positiong the way you want them to hit each other.
Map 22 and 23 are already done btw. Just had a look tonight on map24, will be quite funny I bet :p







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